ScrollsOfTamriel
New Member
I'm replaying Oblivion right now and just finished the Mehrunes' Razor quest, and man, it genuinely hits different compared to Skyrim's Daedric artifact hunts. Like, Skyrim's are fun don't get me wrong, but they feel way more like fetch quests with a villain monologue at the end. Oblivion actually makes you work through the lore and the weird logic of each Daedric prince's realm.
The Mehrunes' Razor one especially - you're not just walking into a dungeon and fighting a boss. You're dealing with Silus and his whole obsession with the blade, and then you're navigating actual Oblivion itself with all the weird architecture and the sense that you're genuinely in a hostile plane. It's disorienting in a good way. Skyrim's Daedric quests feel more like "go here, do this thing, get artifact" and then you're back in Skyrim in like twenty minutes.
Also the rewards actually feel dangerous? Mehrunes' Razor is this genuinely scary artifact that has this whole curse-like vibe to it. Skyrim's artifacts are powerful but they feel more like loot. There's no weight to them.
Anyone else feel this way or am I just nostalgic? I feel like the Oblivion Daedric quest design gets completely overshadowed by people talking about the Shivering Isles (which yeah, is incredible) but the base game's Daedric stuff is actually underrated.
The Mehrunes' Razor one especially - you're not just walking into a dungeon and fighting a boss. You're dealing with Silus and his whole obsession with the blade, and then you're navigating actual Oblivion itself with all the weird architecture and the sense that you're genuinely in a hostile plane. It's disorienting in a good way. Skyrim's Daedric quests feel more like "go here, do this thing, get artifact" and then you're back in Skyrim in like twenty minutes.
Also the rewards actually feel dangerous? Mehrunes' Razor is this genuinely scary artifact that has this whole curse-like vibe to it. Skyrim's artifacts are powerful but they feel more like loot. There's no weight to them.
Anyone else feel this way or am I just nostalgic? I feel like the Oblivion Daedric quest design gets completely overshadowed by people talking about the Shivering Isles (which yeah, is incredible) but the base game's Daedric stuff is actually underrated.