ScrollsOfTamriel
New Member
So I've been thinking about this a lot while working on a fic, and I keep running into the same wall: how do you write a character failing at something without it feeling like cheap drama or just resetting their arc?
Like, everyone talks about "show don't tell" and "make stakes matter," but in practice when my character doesn't land a job or loses a fight or gets rejected by a faction, it either feels like I'm just delaying the inevitable win, or I've suddenly tanked their whole story. There's no middle ground.
The Civil War questline is actually a good example of this problem in reverse - you can't actually fail at it, so there's no weight to any choice. But I don't want to write the opposite extreme where my character just gets kicked out of the Companions and that's the end of that subplot.
Has anyone figured out how to write genuine failure that doesn't feel like either filler or a dead end? Like, what does a character actually do after they've been told no by someone or something they wanted?
Like, everyone talks about "show don't tell" and "make stakes matter," but in practice when my character doesn't land a job or loses a fight or gets rejected by a faction, it either feels like I'm just delaying the inevitable win, or I've suddenly tanked their whole story. There's no middle ground.
The Civil War questline is actually a good example of this problem in reverse - you can't actually fail at it, so there's no weight to any choice. But I don't want to write the opposite extreme where my character just gets kicked out of the Companions and that's the end of that subplot.
Has anyone figured out how to write genuine failure that doesn't feel like either filler or a dead end? Like, what does a character actually do after they've been told no by someone or something they wanted?