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Your Dwelling

Haplo

Member
Has anyone thought of taking over a building or fort and using it as their home? I took over these two towers that I live in with Cicero. We like to get nakeeeeed and jump off the towers into the wateeeeeeer.
 
Would be cool to do but if you leave your stuff somewhere you don't own then it might not be there later. That's one of the main reasons for having a dwelling, along with other anemities such as an arcane enchanter.

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I use the shack with the old bitch in (cant remember the name).its the one between helgen and riverwood.you can store stuff in the basement and its completely safe!(the containers in the basement dont respawn items) :D
 
I use the Abandoned House in Markarth as primary storage for all three of my characters. It's an easy quest, you can do it at Level 1, you get a great weapon and a free place to put your stuff. Three chests too...
 
I use the Abandoned House in Markarth as primary storage for all three of my characters. It's an easy quest, you can do it at Level 1, you get a great weapon and a free place to put your stuff. Three chests too...

Unless you have pl*ps luck like I do, and get the bugged out "House of Horrors" where it traps you in the house permanently -___-
 
You can use Goldenglow Estate for your home. Once cleared out, the thugs never respawn and the chests, boxes, barrels, dressers and end-tables won't eat your possessions. I've heard. Supposedly.
 
WAT!?

I'm hoping that's a bug that was patched...yikes.

Well, you can re-load a save, but it's still annoying. The Vigil won't do anything and the door doesn't lock when it's supposed to. So once you kill him and talk to Molag at the altar, then the stuff triggers, locking you in the house with no one to kill. And the door requires a key, but there isn't one because Molag was supposed to unlock it at that point. I'm surprised you haven't heard of this. It was huge during the first few weeks of the game's release.
 
Well, you can re-load a save, but it's still annoying. The Vigil won't do anything and the door doesn't lock when it's supposed to. So once you kill him and talk to Molag at the altar, then the stuff triggers, locking you in the house with no one to kill. And the door requires a key, but there isn't one because Molag was supposed to unlock it at that point. I'm surprised you haven't heard of this. It was huge during the first few weeks of the game's release.
Yeah, I didn't buy the game until a couple months ago, so I missed all the drama at the launch. I should be good then, since I'm well past that point with all three characters.
 
Yeah I have thought about doing that also but the fact that my stuff might not be there is what keeps me from doing it. I have found forts that have all the smithing alchemy and enchanting items I want but worry about a respawn of enemies or "despawn" of my items.
 
I used the Dainty Sload and then the Katriah on my assassin, as long as niether have respawned yet, houses are to mainstream


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You can use Goldenglow Estate for your home. Once cleared out, the thugs never respawn and the chests, boxes, barrels, dressers and end-tables won't eat your possessions. I've heard. Supposedly.
Aren't you kind of supposed to try to not kill the thugs when you do that quest???
Also does the same hold true for Mercer's house (Riftweald manor)?
 
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