Elder Scrolls Skyrim Forum Fan Site

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!

Spoiler Where will the the Dragonborn end up in the Afterlife

The three heroes that assist you in the final battle against Alduin did not defeat Alduin; they sent him into the streams of time with the usage of the Dragon Elder Scroll. You, as Dragonborn, did what no ther has or ever will be able to do: kill Alduin, First-born of Akatosh, the Eldest Dragon, and Devourer of Worlds. I'd say that's a pretty damn good resume for Ascension. Tiber Septim ascended because he founded the Empire, conquered all of Tamriel, and activated (and successfully controlled) the first Numidium. You slay hundreds of dragons, give the Dark Brotherhood and Thieves Guild new leases on life, become Harbinger of the Companions, end a Civil War that neither side had any hope of doing without causing untold amounts of devastation and slaughter, do hundreds of side missions for hundreds of people, thus marking them in some way shape or form... yeah, you may be limited to one Province, but you still did a HELLUVA lot of stuff.

Oh, and it is almost CERTAIN that every time Mundus and Aetherius meet (the coming of the Aedra to Mundus, the Blades agent pursuing the Mantella thus causing the Warp in the West, etc.) a Dragon Break occurs, because it is supposed to be IMPOSSIBLE for non-Aedra to reach Aetherius. In this case, the Dragonborn reaches Sovngarde, a portion of Aetherius siphoned off and built solely for the resting place of honored Nord dead, from Svaknir, Olaf One-Eye, Galmarr Stone-Fist, Ulfric Stormcloak, Legate Rikke, Jurgen Windcaller, and many others. Neither mortals nor living Nords (or any other race) are supposed to be able to reach this place, but you do.

I'm telling you, when (not if) there is a sequel to Skyrim, they are going to have to make a Dragon Break occur, otherwise it will be impossible not to piss people off. Dragon Breaks allow for every ending to be canonical, and Skyrim is the first game since Daggerfall where you actually choose the side of a major faction in a way that could fudamentally alter every aspect of a region (Warp in the West allowed all sides to win their wars, Orsinium to be refounded, etc., Dragon Break will let both Stormcloaks and Imperials win).

But, in the end, it will be Bethesda who decides what happens to the Dovahkiin after Skyrim. It seems too easy to make him/her simply die, but also too easy for them to be the reincarnation of Tiber Septim. I'm just pulling possible (and used before) methods to explain what may or may not happen to our protagonist once he/she dies.
 
The three heroes that assist you in the final battle against Alduin did not defeat Alduin; they sent him into the streams of time with the usage of the Dragon Elder Scroll. You, as Dragonborn, did what no ther has or ever will be able to do: kill Alduin, First-born of Akatosh, the Eldest Dragon, and Devourer of Worlds. I'd say that's a pretty damn good resume for Ascension. Tiber Septim ascended because he founded the Empire, conquered all of Tamriel, and activated (and successfully controlled) the first Numidium. You slay hundreds of dragons, give the Dark Brotherhood and Thieves Guild new leases on life, become Harbinger of the Companions, end a Civil War that neither side had any hope of doing without causing untold amounts of devastation and slaughter, do hundreds of side missions for hundreds of people, thus marking them in some way shape or form... yeah, you may be limited to one Province, but you still did a HELLUVA lot of stuff.

Oh, and it is almost CERTAIN that every time Mundus and Aetherius meet (the coming of the Aedra to Mundus, the Blades agent pursuing the Mantella thus causing the Warp in the West, etc.) a Dragon Break occurs, because it is supposed to be IMPOSSIBLE for non-Aedra to reach Aetherius. In this case, the Dragonborn reaches Sovngarde, a portion of Aetherius siphoned off and built solely for the resting place of honored Nord dead, from Svaknir, Olaf One-Eye, Galmarr Stone-Fist, Ulfric Stormcloak, Legate Rikke, Jurgen Windcaller, and many others. Neither mortals nor living Nords (or any other race) are supposed to be able to reach this place, but you do.

I'm telling you, when (not if) there is a sequel to Skyrim, they are going to have to make a Dragon Break occur, otherwise it will be impossible not to piss people off. Dragon Breaks allow for every ending to be canonical, and Skyrim is the first game since Daggerfall where you actually choose the side of a major faction in a way that could fudamentally alter every aspect of a region (Warp in the West allowed all sides to win their wars, Orsinium to be refounded, etc., Dragon Break will let both Stormcloaks and Imperials win).

But, in the end, it will be Bethesda who decides what happens to the Dovahkiin after Skyrim. It seems too easy to make him/her simply die, but also too easy for them to be the reincarnation of Tiber Septim. I'm just pulling possible (and used before) methods to explain what may or may not happen to our protagonist once he/she dies.

Thanks for the further explanation on the dragon break theory, I understand and agree with that idea star killer. Although I remember the head graybeard, forgot his name, says that the dragon born never truly defeated alduin when he is asked. He says alduin was sent back into the twilight zone or whatever and would stay there until his next attempt.
 
Bear with me on all this. I know it's a lot to read, but give these theories some valid thought...
...
But, and this is my favorite, you may actually end up having ALL OF THESE occur to you, for one simple reason: you are a living, breathing Dragon Break. You not only temporarily broke the Dragonborn Prophecy (Alduin was supposed to destroy all life and end time, but you delayed him), but you also travelled back in time (with the use of the Dragon Elder Scroll in the quest Alduin's Bane), causing one break in the space-time continuum, but you also travelled to the plane of Aetherius when you reached Sovngarde, which, if you remember from Elder Scrolls II: Daggerfall, travelling to Aetherius caused a Dragon Break then as well (when attempting to recover the Mantella), known as the Warp of the West or the Miracle of Peace. Since Dragon Breaks pretty much make everything that happens in their relative timeframe fairly screwed up, it's also possible that:
1) Both the Empire and the Stormcloaks won and/or loss the civil war in Skyrim.
2) The Volkihar Vampires and the Dawnguard were both victorious and/or destroyed in the culmination Tyranny of the Sun Prophecy.
3) All faction quests did and didn't occur.
4) The Dragonborn ascends, is forced into servitude by Nocturnal, is consigned to Hircine's Hunting Grounds, inhabits Sovngarde alongside other Nord honorable dead (if a Nord), is made a Saint (if Jiub is a Saint, then the Bane of the World-Eater should be one!), is forced to serve Sithis in the Void for eternity, and all the other proposed death scenarios, while at the same time remaining on the physical plane as a mortal/immortal warrior of godlike power and acclaim (much in the way Mannimarco both ascended and didn't after Daggerfall).
...
WOW, that took a lot of typing. Sorry if it was long-winded, but I've had these theories brewing for a LONG time.


whatcolor_iswhite.jpg

Wow! I love it.

Macro scale quantum mechanics in a multiverse.

Heck, the dragonborn may also be the guy who delivered my pizza yesterday. Mind boggling!
 
Not to many people can ascend to godhood like Mannimarco and Talos did. It's the Dovahkiin for peet sake who defeated a Nordic god. He's already a god.
 
But, and this is my favorite, you may actually end up having ALL OF THESE occur to you, for one simple reason: you are a living, breathing Dragon Break. You not only temporarily broke the Dragonborn Prophecy (Alduin was supposed to destroy all life and end time, but you delayed him), but you also travelled back in time (with the use of the Dragon Elder Scroll in the quest Alduin's Bane), causing one break in the space-time continuum, but you also travelled to the plane of Aetherius when you reached Sovngarde, which, if you remember from Elder Scrolls II: Daggerfall, travelling to Aetherius caused a Dragon Break then as well (when attempting to recover the Mantella), known as the Warp of the West or the Miracle of Peace. Since Dragon Breaks pretty much make everything that happens in their relative timeframe fairly screwed up, it's also possible that:
1) Both the Empire and the Stormcloaks won and/or loss the civil war in Skyrim.
2) The Volkihar Vampires and the Dawnguard were both victorious and/or destroyed in the culmination Tyranny of the Sun Prophecy.
3) All faction quests did and didn't occur.
4) The Dragonborn ascends, is forced into servitude by Nocturnal, is consigned to Hircine's Hunting Grounds, inhabits Sovngarde alongside other Nord honorable dead (if a Nord), is made a Saint (if Jiub is a Saint, then the Bane of the World-Eater should be one!), is forced to serve Sithis in the Void for eternity, and all the other proposed death scenarios, while at the same time remaining on the physical plane as a mortal/immortal warrior of godlike power and acclaim (much in the way Mannimarco both ascended and didn't after Daggerfall).
...
WOW, that took a lot of typing. Sorry if it was long-winded, but I've had these theories brewing for a LONG time.

Extending this theory:

Every playthrough of Skyrim in which the main quest is completed is thus an alternate quantum reality and is equally as valid as the next, given that the Dragon Break and space-time continuum ruptures occurred in all of them.

The game reloading after you die is, before the MQ is complete, a manifestation of Akatosh transporting the Dragonborn back to a semi-arbitrary point in his/her life (otherwise known as "the last save"). The game reloading after you die after the MQ is complete is simply a different quantum reality in which the Dragonborn decides to do something different branching out from the save point.
 
I heard Lucien Lachance muttered something about my character serving the Sithis in the afterlife.
 
I remember the Greybeards saying something about the Dragonborn being an exception to all the rules, due to receiving his/her gift directly from the gods, so he/she will probably end up in either Sovenguarde(sp) or wherever they want to end up.
You can pretty much guarantee that whatever happens, a bunch of Daedra won't be very happy. Although come to think of it, most of them never seem very happy to begin with.
 
Just thought of something, maybe the Dragonborn will rotate between places in the afterlife after death. Like for example, maybe for a certain amount of time he will be stuck in Hircine's hunting grounds. Then he will move onto the void with Sithis, and then he will move to the Twilight Specular, and then so on.
 
But, and this is my favorite, you may actually end up having ALL OF THESE occur to you, for one simple reason: you are a living, breathing Dragon Break. You not only temporarily broke the Dragonborn Prophecy (Alduin was supposed to destroy all life and end time, but you delayed him), but you also travelled back in time (with the use of the Dragon Elder Scroll in the quest Alduin's Bane), causing one break in the space-time continuum, but you also travelled to the plane of Aetherius when you reached Sovngarde, which, if you remember from Elder Scrolls II: Daggerfall, travelling to Aetherius caused a Dragon Break then as well (when attempting to recover the Mantella), known as the Warp of the West or the Miracle of Peace. Since Dragon Breaks pretty much make everything that happens in their relative timeframe fairly screwed up, it's also possible that:
1) Both the Empire and the Stormcloaks won and/or loss the civil war in Skyrim.
2) The Volkihar Vampires and the Dawnguard were both victorious and/or destroyed in the culmination Tyranny of the Sun Prophecy.
3) All faction quests did and didn't occur.
4) The Dragonborn ascends, is forced into servitude by Nocturnal, is consigned to Hircine's Hunting Grounds, inhabits Sovngarde alongside other Nord honorable dead (if a Nord), is made a Saint (if Jiub is a Saint, then the Bane of the World-Eater should be one!), is forced to serve Sithis in the Void for eternity, and all the other proposed death scenarios, while at the same time remaining on the physical plane as a mortal/immortal warrior of godlike power and acclaim (much in the way Mannimarco both ascended and didn't after Daggerfall).

This, dragon breaks are Bethesda's way of saying "everybody wins!" But couldn't the dragonborn not be the last, but the first in a new line of Dragonborn emperors? It seems that with the Thalmor Tamriel needs conquering now more than ever.
 
I heard Lucien Lachance muttered something about my character serving the Sithis in the afterlife.

Which Lucien?

I've got four of them imbedded in the ground to various degrees right outside of Whiterun.

More wierd macro-quantum stuff, I guess. ;)
 
in the ground i would hope... *giggle* (sorry)
I like starki113r's idea though. when i joined the theives guild (since it was the only way to get the shout i needed) i asked myself the same question. I'm pretty sure no one is going to take an IOU for my dragonborn's soul.
 
This is the way I see it. First of all, I agree that by absorbing a dragon's soul, that allows you to pay off your debts to the likes of the Daedra (what Daedra wouldn't want to have a dragon among their collection of souls). And second, as the Dragonborn, it is Akatosh who pretty much has the first say on where the Dragonborn should actually go in the afterlife. To me, Aedra trumps Daedra.
 
bitch please, i'm the dragonborn, i go where i want, in both in life and death. and no daedric god can tell me otherwise because i'm fluffing everything
 
Hey I just recently joined this forum and I did so with the sole purpose of commenting on the topic of "Where does the dragonborns soul go when he dies". Like many I originally started the game someone lax but the more I got into the game and sucked into the lore of it all (especially reading the wiki pages) the more I embodied the idea of role playing in the game.

As such I started to want to make my character portray my feelings my characteristics etc, I tried to make him as good as possible, cured my vamp, cured wolf syndrome, and whenever possible completed deadric quests as it was part of the game and told but always chose the most paragon path in doing and so and told them to **** off whenever possible at the end because I wanted my characters soul to go to sovngard.

This is where I started to get angry when I started to read peoples post saying that if you do a deadric quest they claim your soul and thats where you are going. True, if you explicitly pledge your soul such as in certain quests (Nocturnal, Thieves Guild, Sithis, DB) Then yes I believe theyd have claim to your soul. However, just doing a deadric quest and becomming their "champion" doesnt pledge them your soul, that something that must be said by the character such as in the quests above.

To illustrate this point a few noteworthy subpoints:

Almost none of the D-quests actually have you click a diologue option pledging your soul (such as Nocturnal being an exception

Completeing their quets give you the option to say "Whatever I am still not serving you"

Even if you are called their champion, this just means you've acted in that specific regard as an extension of their will into mundas for that explicit event, NOTHING ELSE, and it certainly doesnt mean that youve pledged your soul to them in the after life.

Finally, what about quests like Hermaeus Mora, whos Deadric quest intertwines with the main quest an needs to be completed in order to finish the MQ? Does this mean you've now pledged yourself to Mora in the afterlife just because you completed his little task? Again you never were asked to pledge your soul, and you never did pledge your soul.

So again from my stance, so long as you dont express you desire in game to pledge your soul via a dio option, then you havent. Because when Beth wants to give you the option to pledge your afterlife too a D-prince or Sovngard, or the Void (sithis) they make it clear, and give you that option. In summation, complete any quest you like, including daedric ones, so long as your soul is never brought up, your soul is "Clean"

Thoughts? haha I know, it was a long, hilarious rant, look forward to your comments.
 
Back
Top