Starki113r
New Member
The three heroes that assist you in the final battle against Alduin did not defeat Alduin; they sent him into the streams of time with the usage of the Dragon Elder Scroll. You, as Dragonborn, did what no ther has or ever will be able to do: kill Alduin, First-born of Akatosh, the Eldest Dragon, and Devourer of Worlds. I'd say that's a pretty damn good resume for Ascension. Tiber Septim ascended because he founded the Empire, conquered all of Tamriel, and activated (and successfully controlled) the first Numidium. You slay hundreds of dragons, give the Dark Brotherhood and Thieves Guild new leases on life, become Harbinger of the Companions, end a Civil War that neither side had any hope of doing without causing untold amounts of devastation and slaughter, do hundreds of side missions for hundreds of people, thus marking them in some way shape or form... yeah, you may be limited to one Province, but you still did a HELLUVA lot of stuff.
Oh, and it is almost CERTAIN that every time Mundus and Aetherius meet (the coming of the Aedra to Mundus, the Blades agent pursuing the Mantella thus causing the Warp in the West, etc.) a Dragon Break occurs, because it is supposed to be IMPOSSIBLE for non-Aedra to reach Aetherius. In this case, the Dragonborn reaches Sovngarde, a portion of Aetherius siphoned off and built solely for the resting place of honored Nord dead, from Svaknir, Olaf One-Eye, Galmarr Stone-Fist, Ulfric Stormcloak, Legate Rikke, Jurgen Windcaller, and many others. Neither mortals nor living Nords (or any other race) are supposed to be able to reach this place, but you do.
I'm telling you, when (not if) there is a sequel to Skyrim, they are going to have to make a Dragon Break occur, otherwise it will be impossible not to piss people off. Dragon Breaks allow for every ending to be canonical, and Skyrim is the first game since Daggerfall where you actually choose the side of a major faction in a way that could fudamentally alter every aspect of a region (Warp in the West allowed all sides to win their wars, Orsinium to be refounded, etc., Dragon Break will let both Stormcloaks and Imperials win).
But, in the end, it will be Bethesda who decides what happens to the Dovahkiin after Skyrim. It seems too easy to make him/her simply die, but also too easy for them to be the reincarnation of Tiber Septim. I'm just pulling possible (and used before) methods to explain what may or may not happen to our protagonist once he/she dies.
Oh, and it is almost CERTAIN that every time Mundus and Aetherius meet (the coming of the Aedra to Mundus, the Blades agent pursuing the Mantella thus causing the Warp in the West, etc.) a Dragon Break occurs, because it is supposed to be IMPOSSIBLE for non-Aedra to reach Aetherius. In this case, the Dragonborn reaches Sovngarde, a portion of Aetherius siphoned off and built solely for the resting place of honored Nord dead, from Svaknir, Olaf One-Eye, Galmarr Stone-Fist, Ulfric Stormcloak, Legate Rikke, Jurgen Windcaller, and many others. Neither mortals nor living Nords (or any other race) are supposed to be able to reach this place, but you do.
I'm telling you, when (not if) there is a sequel to Skyrim, they are going to have to make a Dragon Break occur, otherwise it will be impossible not to piss people off. Dragon Breaks allow for every ending to be canonical, and Skyrim is the first game since Daggerfall where you actually choose the side of a major faction in a way that could fudamentally alter every aspect of a region (Warp in the West allowed all sides to win their wars, Orsinium to be refounded, etc., Dragon Break will let both Stormcloaks and Imperials win).
But, in the end, it will be Bethesda who decides what happens to the Dovahkiin after Skyrim. It seems too easy to make him/her simply die, but also too easy for them to be the reincarnation of Tiber Septim. I'm just pulling possible (and used before) methods to explain what may or may not happen to our protagonist once he/she dies.
