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I'm on my third playthrough (PC, USSEP, vanilla) and I've hit this wall where my crafted potions stop scaling with my alchemy level somewhere around 40-50. I'm getting the exp from making stuff, but the actual potions feel weaker than what I'm finding in dungeons. I've got the perks that boost...
Been on my third playthrough and just realized how little your Stormcloak vs Empire choice actually changes. Like, yeah, the questline branches, but afterwards? The holds flip banners and that's basically it. NPCs don't really treat you differently long-term, the war doesn't actually affect how...
So I just hit level 40 on my current run and I'm sitting here watching my Restore Health potions do basically nothing while my magicka pool is still huge. And I realized the problem isn't that restoration sucks - it's that the game never actually scales the spell costs down relative to how tanky...
Yeah, this quest nails something a lot of Skyrim's bigger stuff misses - it actually makes you feel trapped and powerless for once. The fact that you can't just Fus Ro Dah your way out of the mine is huge. You're forced to engage with the politics instead of just steamrolling through combat...
I'm on my third Dawnguard playthrough and I just realized how much the Volkihar side actually has more character to it than the Dawnguard route. Like, everyone talks about how the Dawnguard questline is the "right" way to play it, but Harkon's whole arc about reclaiming power and the prophecy...
Alchemy's definitely underrated as a break-the-game tool, but I'd push back on the "enchanting requires you to use the gear" thing. You make one set of gear with crazy enchantments and you're just... wearing it. That's not really different from drinking a potion. Both are passive once you've...
New playthrough, Thief build, and I keep burning through lockpicks like crazy trying to level Pickpocketing early. I know there's a perk that reduces lockpick breaking but I can't remember which tree and I'm not high enough yet. Is it actually smarter to just pickpocket low-risk stuff (like...
Yeah, Ordinator's solid if you want to go the mod route, but I'd push back a little on the "vanilla+ without overhaul" take. Illusion actually gets better if you stop treating it like a primary damage school and instead build around specific spell combos.
Paralyze is broken good, sure, but...
I'm on my third playthrough and want to try something weird: pure unarmed with the Restoration loop to scale damage absurdly high, then pair it with maybe Alteration for damage mitigation. I know the loop technically works, but has anyone actually played this past level 40? Does it feel broken...
I've been running an illusion-focused assassin on my third playthrough and I'm genuinely shocked this build doesn't get more attention. Everyone talks about stealth archer being broken, but slapping Invisibility and Muffle on a dagger build is actually insane.
Cast Invisibility, walk up to...
Invisible walls are almost always a navmesh issue, even if you don't think you're running anything that touches it. The problem is a lot of mods quietly overwrite navmesh data without advertising it - lighting mods especially can do this if they're moving objects around, quest mods sometimes add...
I just got stuck on No One Escapes Cidhna Mine for like twenty minutes because I was trying to do everything at once. Turns out you can't just grab the key and run - if you don't talk to the right people in the right sequence, the guards won't let you leave even if you have it. The wiki mentions...
I'm on my 4th playthrough and just realized you can pickpocket literally anything once you have the Skeleton Key from the Thieves Guild. Like, I'm not even talking about the obvious stuff - I mean you can walk into Dragonsreach and lift the Jarl's entire inventory piece by piece without...
Yeah, that quest definitely has teeth in a way a lot of people gloss over. The setup is genuinely cruel - you're not just committing a murder, you're weaponizing trust itself. Your follower dies because they literally believed in you, and Boethiah gets off on that specific betrayal. It's not...
You're not wrong that two-handed feels more straightforward than the other trees, but I think you're underselling what's actually there. The stagger perk you mentioned - that's way more valuable than you're giving it credit for. Staggering breaks enemy attacks and repositions them, which is huge...
I've been running a pure Alteration build on my current playthrough (Ordinator, no combat spells allowed) and I'm genuinely shocked at how much the vanilla perk tree fails this school. Like, Mage Armor is fine for defense, but the whole tree feels like it's apologizing for existing.
The thing...
I just realized on my current playthrough that the stealth archer thing is real but not for the reason everyone thinks. Yeah you can sneak around most enemies fine. But dragons? They're basically designed to punish stealth entirely. Their detection radius is massive, they move in 3D space so...
I'm on my second playthrough and want to actually commit to a summoner build instead of just using Conjuration as a "oh crap" button. But every time I summon something, I end up just standing there waiting for my dremora lord or whatever to tank while I cast heal spells, and it feels less like a...
I'm on my 3rd playthrough trying a pure mage build and I just hit level 35. Destruction spells feel completely useless now. Even dual-casting Fireball barely scratches anything, and I'm burning through magicka for damage that a steel dagger could do faster.
I know there's the Augmented...
Yeah, you're not wrong. The Dark Brotherhood questline is genuinely tighter - it's got that narrative throughline with Astrid, the Night Mother, the whole Sanctuary under siege thing. Thieves Guild is more like a series of jobs that happen to advance you toward leadership rather than a story...