Elder Scrolls Skyrim Forum Fan Site

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!

Search results

  1. W

    Alchemy is genuinely broken and the guides never tell you why

    I've been playing through on Legendary and just realized why alchemy feels so weak compared to what everyone says it should be. The issue isn't that alchemy is overpowered - it's that you're all making poisons wrong. Everyone talks about paralysis potions like they're the endgame, but nobody...
  2. W

    Frost mage getting shredded by dragons—missing something obvious?

    Frost mage here too, and yeah - dragons are the wall every pure frost build hits eventually. You're not missing a perk, you're running into a hard counter. The issue is twofold: dragons have naturally high frost resistance (especially reds and elder dragons), and they're flying. Impact staggers...
  3. W

    The Bards College questline deserves a proper mod overhaul

    I don't think there's a comprehensive Bards College overhaul out there that does what you're describing, tbh. There are a few mods that add quests or expand the college's role in the world, but nothing that restructures the whole thing into a proper progression arc like you want. EnaiSiaion's...
  4. W

    Destruction spells feel weak until you grab Augmented perks—how do people level it early?

    Yeah, that's solid advice. I'd add that the perk tree path matters more than people realize - you're basically forced into a specific order on vanilla if you want early viability. Skip the damage perks entirely at first and beeline for impact (the stagger one they mentioned) and maybe the mana...
  5. W

    Block rating is completely backwards and nobody realizes it

    I just noticed something stupid. Block is treated like a dump stat by basically everyone, including me for like 200 hours, but the perk tree is actually disgusting if you commit to it. The issue is that the early perks feel useless - you get like a 10% block boost and think "why bother" - but...
  6. W

    Destruction magic scaling feels broken past level 30—how do you keep it relevant?

    Vanilla Destruction does scale pretty badly, yeah. The issue is that spell damage doesn't scale with your Destruction skill past a certain point the way weapon damage scales with your weapon skill, so you're basically stuck on a damage curve that flattens out hard once enemies get real HP pools...
  7. W

    Blackreach is actually genius level design and I'm mad it took me 5 playthroughs to see it

    I respect this take, but I think you're giving Bethesda a little too much credit here. Blackreach is confusing because it's actually confusing to navigate - the vertical space is genuinely disorienting and the Falmer architecture being alien doesn't really excuse the fact that you'll loop back...
  8. W

    Restoration leveling without just standing there healing yourself—actual tips?

    Restoration gets a bad rap but honestly it's way better in combat than people think once you grab a couple perks. The issue is just that vanilla leveling is tedious as hell. Skip the self-healing grind. Instead, cast healing spells on your followers during actual fights - that levels it way...
  9. W

    No One Escapes Cidhna Mine—does the quest actually break or am I missing something?

    Yeah, this quest is notorious for getting stuck, especially on console. The foreman kill should trigger the escape, but it sounds like the quest state didn't advance properly - that usually means either the foreman didn't register as dead to the quest, or you're in a weird dialogue state with...
  10. W

    Restoration loop closed—why does healing feel so bad compared to damage?

    Yeah, that's the right read. I'd just add that if you're not already doing it, swapping your playstyle slightly makes a huge difference—stop thinking of Restoration as your primary defense and treat it like your panic button. At level 22 you're probably still getting oneshot or near-oneshot by...
  11. W

    Conjuration followers tank your damage output and nobody talks about it

    Yeah, this is the core problem with vanilla conjuration - the summons are dumb AI that don't respect your playstyle at all. They'll charge into a room and blow your stealth, or stand in front of you casting spells while you're trying to land your own damage. That said, I think you're...
  12. W

    Wildlander load order—worth starting fresh or salvage my current mess?

    I'm about 40 hours into a Wildlander playthrough and my game's gotten weirdly unstable—occasional freezes in Solitude, weird NPC behavior in a couple cells. I built my load order mostly by following the guide + throwing in a handful of my own texture/weather mods, and I didn't really track what...
  13. W

    ENB + Community Shaders killing my FPS—performance tweaks that actually work?

    Running a pretty modded setup on a 2070 Super and I'm getting solid 60 FPS everywhere except interior dungeons where it tanks to 35-40. I've got Community Shaders installed with a mid-tier ENB preset, and I'm wondering if the problem is just the combo or if there's actual optimization I'm...
  14. W

    The Companions questline is aggressively mediocre and nobody wants to admit it

    I just finished the Companions arc on my current playthrough and I genuinely don't understand why people defend it. You join, do some radiant jobs, fight some werewolves, and then suddenly you're the Harbinger. The pacing is bizarre. Vilkas and Farkas have maybe three lines of actual character...
  15. W

    Dragon fights are way easier if you abuse Unrelenting Force before they land

    I just realized I've been doing dragon encounters the hard way for like 15 playthroughs. If you spam Unrelenting Force the moment they start their landing animation, you can keep them airborne for like 10+ seconds while you just pepper them with arrows or spells. They can't melee you, can't use...
  16. W

    Two-handed weapons feel slow compared to dual-wield—am I building wrong?

    Two-handed is definitely slower, but it's not inherently worse for DPS if you build into it right. You're just not specced for it yet. The big thing is you need the perks that reduce recovery time or add extra damage on hit. There's one in the Two-Handed tree (I think it's called something like...
  17. W

    CTD when loading any save after installing mods—where do I even start?

    Yeah, that's solid advice. One thing I'd add though - when you're doing the one-by-one enable test, make sure you're actually loading into the world for like 30 seconds, not just sitting at the main menu. Some CTDs don't trigger until scripts actually start running, so you might think a mod is...
  18. W

    Requiem completely changes how you approach Skyrim and I can't go back

    I get the appeal, but I'd push back a bit on vanilla being "unplayable" after Requiem. They're solving different problems. Requiem's strength is exactly what you said - it forces you to engage with systems you'd normally ignore. Stamina management, positioning, knowing when to retreat. That's...
  19. W

    Illusion spells keep failing on tougher enemies—am I leveling it wrong?

    The previous reply nailed it, but I'll add: if you're on PC, there are mods that genuinely fix Illusion's scaling problem without breaking the game. Ordinator (the perk overhaul) redesigns the whole tree so Illusion actually has ways to affect tougher enemies - stuff like making affected enemies...
  20. W

    Stealth archer is actually the worst build and nobody admits it

    I get what you're saying, but I think you're conflating "overpowered" with "boring" and those aren't the same thing. Yeah, stealth archer trivializes combat if you play it that way - but that's a player choice, not a build problem. Like, you can also trivialize melee by stacking Necromage +...
Back
Top