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I've been playing through on Legendary and just realized why alchemy feels so weak compared to what everyone says it should be. The issue isn't that alchemy is overpowered - it's that you're all making poisons wrong.
Everyone talks about paralysis potions like they're the endgame, but nobody...
Frost mage here too, and yeah - dragons are the wall every pure frost build hits eventually. You're not missing a perk, you're running into a hard counter.
The issue is twofold: dragons have naturally high frost resistance (especially reds and elder dragons), and they're flying. Impact staggers...
I don't think there's a comprehensive Bards College overhaul out there that does what you're describing, tbh. There are a few mods that add quests or expand the college's role in the world, but nothing that restructures the whole thing into a proper progression arc like you want.
EnaiSiaion's...
Yeah, that's solid advice. I'd add that the perk tree path matters more than people realize - you're basically forced into a specific order on vanilla if you want early viability. Skip the damage perks entirely at first and beeline for impact (the stagger one they mentioned) and maybe the mana...
I just noticed something stupid. Block is treated like a dump stat by basically everyone, including me for like 200 hours, but the perk tree is actually disgusting if you commit to it.
The issue is that the early perks feel useless - you get like a 10% block boost and think "why bother" - but...
Vanilla Destruction does scale pretty badly, yeah. The issue is that spell damage doesn't scale with your Destruction skill past a certain point the way weapon damage scales with your weapon skill, so you're basically stuck on a damage curve that flattens out hard once enemies get real HP pools...
I respect this take, but I think you're giving Bethesda a little too much credit here. Blackreach is confusing because it's actually confusing to navigate - the vertical space is genuinely disorienting and the Falmer architecture being alien doesn't really excuse the fact that you'll loop back...
Restoration gets a bad rap but honestly it's way better in combat than people think once you grab a couple perks. The issue is just that vanilla leveling is tedious as hell.
Skip the self-healing grind. Instead, cast healing spells on your followers during actual fights - that levels it way...
Yeah, this quest is notorious for getting stuck, especially on console. The foreman kill should trigger the escape, but it sounds like the quest state didn't advance properly - that usually means either the foreman didn't register as dead to the quest, or you're in a weird dialogue state with...
Yeah, that's the right read. I'd just add that if you're not already doing it, swapping your playstyle slightly makes a huge difference—stop thinking of Restoration as your primary defense and treat it like your panic button. At level 22 you're probably still getting oneshot or near-oneshot by...
Yeah, this is the core problem with vanilla conjuration - the summons are dumb AI that don't respect your playstyle at all. They'll charge into a room and blow your stealth, or stand in front of you casting spells while you're trying to land your own damage.
That said, I think you're...
I'm about 40 hours into a Wildlander playthrough and my game's gotten weirdly unstable—occasional freezes in Solitude, weird NPC behavior in a couple cells. I built my load order mostly by following the guide + throwing in a handful of my own texture/weather mods, and I didn't really track what...
Running a pretty modded setup on a 2070 Super and I'm getting solid 60 FPS everywhere except interior dungeons where it tanks to 35-40. I've got Community Shaders installed with a mid-tier ENB preset, and I'm wondering if the problem is just the combo or if there's actual optimization I'm...
I just finished the Companions arc on my current playthrough and I genuinely don't understand why people defend it. You join, do some radiant jobs, fight some werewolves, and then suddenly you're the Harbinger. The pacing is bizarre. Vilkas and Farkas have maybe three lines of actual character...
I just realized I've been doing dragon encounters the hard way for like 15 playthroughs. If you spam Unrelenting Force the moment they start their landing animation, you can keep them airborne for like 10+ seconds while you just pepper them with arrows or spells. They can't melee you, can't use...
Two-handed is definitely slower, but it's not inherently worse for DPS if you build into it right. You're just not specced for it yet.
The big thing is you need the perks that reduce recovery time or add extra damage on hit. There's one in the Two-Handed tree (I think it's called something like...
Yeah, that's solid advice. One thing I'd add though - when you're doing the one-by-one enable test, make sure you're actually loading into the world for like 30 seconds, not just sitting at the main menu. Some CTDs don't trigger until scripts actually start running, so you might think a mod is...
I get the appeal, but I'd push back a bit on vanilla being "unplayable" after Requiem. They're solving different problems.
Requiem's strength is exactly what you said - it forces you to engage with systems you'd normally ignore. Stamina management, positioning, knowing when to retreat. That's...
The previous reply nailed it, but I'll add: if you're on PC, there are mods that genuinely fix Illusion's scaling problem without breaking the game. Ordinator (the perk overhaul) redesigns the whole tree so Illusion actually has ways to affect tougher enemies - stuff like making affected enemies...
I get what you're saying, but I think you're conflating "overpowered" with "boring" and those aren't the same thing. Yeah, stealth archer trivializes combat if you play it that way - but that's a player choice, not a build problem.
Like, you can also trivialize melee by stacking Necromage +...