WhiterunModder
New Member
I keep seeing people say conjuration followers are better than real followers, which is true, but nobody's actually talking about why the school itself is so absurd. Like, you can summon two Dremora Lords and just... win. You can summon them, cast paralysis, summon again, and the game's basically over. There's no build diversity because once you hit Conjuration 50 and grab the dual casting perk, everything else becomes optional.
The thing that gets me is that even with Ordinator or other overhauls, conjuration always ends up being the "I win" button. You're not playing the game, you're just watching your summons delete everything while you stand back and cast invisibility. At least with other magic schools you have to engage - destruction requires positioning, illusion requires planning, alteration has actual utility puzzles. Conjuration is just "summon thing, watch thing kill everything."
I'm not even saying it needs to be nerfed into the ground. But it's wild how the game's balance just completely collapses once you commit to it. Makes me wonder if the original designers knew how strong it was or if it just slipped through testing.
The thing that gets me is that even with Ordinator or other overhauls, conjuration always ends up being the "I win" button. You're not playing the game, you're just watching your summons delete everything while you stand back and cast invisibility. At least with other magic schools you have to engage - destruction requires positioning, illusion requires planning, alteration has actual utility puzzles. Conjuration is just "summon thing, watch thing kill everything."
I'm not even saying it needs to be nerfed into the ground. But it's wild how the game's balance just completely collapses once you commit to it. Makes me wonder if the original designers knew how strong it was or if it just slipped through testing.