WhiterunModder
New Member
I've been running a pure conjurer on my current playthrough and hit a wall around level 35 where my summons just get shredded instantly. Started looking at perk trees out of desperation and realized I was missing the obvious - the Illusion perks that let you cast spells silently and reduce magicka costs are basically mandatory if you want your atronachs to stay alive long enough to matter.
Like, you can dump everything into Conjuration and Restoration, but if you're standing there casting Summon Dremora Lord out in the open while enemies are already on top of your previous summon, you're dead before the spell finishes. Grab the quiet casting perk and suddenly you're repositioning, summoning from stealth, and your conjured stuff has actual breathing room. The magicka reduction perks in Illusion also let you summon twice as often, which is way more valuable than people think.
Has anyone else found that mixing in even a few Illusion perks completely changes how viable conjurer actually is? Or am I just bad at positioning and should git gud instead.
Like, you can dump everything into Conjuration and Restoration, but if you're standing there casting Summon Dremora Lord out in the open while enemies are already on top of your previous summon, you're dead before the spell finishes. Grab the quiet casting perk and suddenly you're repositioning, summoning from stealth, and your conjured stuff has actual breathing room. The magicka reduction perks in Illusion also let you summon twice as often, which is way more valuable than people think.
Has anyone else found that mixing in even a few Illusion perks completely changes how viable conjurer actually is? Or am I just bad at positioning and should git gud instead.