ScrollsOfTamriel
New Member
I'm replaying on my Switch and rolled through Dawnstar for the first time in years. Started with the nightmare stuff, got excited thinking it'd be this whole mystery arc, and then... it's just "go find the source of the nightmares" which turns into "go to this dungeon, grab this item, come back." The payoff is so thin compared to something like Blood on the Ice or even the Markarth stuff.
Like, the setup is genuinely creepy. The whole town's sleep-deprived, people are acting weird, there's this oppressive atmosphere. And then you find out it's literally just one guy doing it on purpose and you go stab him in a cave. No real moral weight, no factions pulling strings, just a straightforward dungeon delve disguised as a quest chain.
What gets me is Skyrim does mystery-boxes so well when it actually tries. But Dawnstar feels like it was designed for radiant jobs and they just bolted a main quest onto it. Anyone else feel like this hold got the short end of the stick? Or does the creepy vibe carry it for you anyway?
Like, the setup is genuinely creepy. The whole town's sleep-deprived, people are acting weird, there's this oppressive atmosphere. And then you find out it's literally just one guy doing it on purpose and you go stab him in a cave. No real moral weight, no factions pulling strings, just a straightforward dungeon delve disguised as a quest chain.
What gets me is Skyrim does mystery-boxes so well when it actually tries. But Dawnstar feels like it was designed for radiant jobs and they just bolted a main quest onto it. Anyone else feel like this hold got the short end of the stick? Or does the creepy vibe carry it for you anyway?