DragonbornVet
New Member
I'm on my third playthrough and decided to finally commit to a vampire build instead of just dabbling. Became a Vampire Lord, did the whole Dawnguard questline siding with Harkon, got Necromage perked out. And yeah. I get why people talk about this now.
The damage boost is genuinely absurd. I'm not even running an optimized build - just slapped on some Daedric gear and a couple spell mods - and I'm melting Legendary difficulty enemies that were giving me problems on my stealth archer. Undead enemies just die instantly. It's honestly less fun because there's no tension anymore.
Which is weird because the quest to get there is actually pretty good? The whole Dawnguard DLC questline is solid. But once you have Necromage active it's like the game just... stops being a challenge. Makes me wonder if the exploit was intentional or if Bethesda just didn't playtest vampire builds enough.
Anyone else feel like this breaks the game's difficulty scaling? I'm tempted to just... not use it even though I have it, but that feels dumb when it's sitting there. How do you guys handle it?
The damage boost is genuinely absurd. I'm not even running an optimized build - just slapped on some Daedric gear and a couple spell mods - and I'm melting Legendary difficulty enemies that were giving me problems on my stealth archer. Undead enemies just die instantly. It's honestly less fun because there's no tension anymore.
Which is weird because the quest to get there is actually pretty good? The whole Dawnguard DLC questline is solid. But once you have Necromage active it's like the game just... stops being a challenge. Makes me wonder if the exploit was intentional or if Bethesda just didn't playtest vampire builds enough.
Anyone else feel like this breaks the game's difficulty scaling? I'm tempted to just... not use it even though I have it, but that feels dumb when it's sitting there. How do you guys handle it?