EbonyWarrior
New Member
I've been replaying Oblivion after years on Skyrim and I'm remembering why the leveled list system drove me nuts back then. You're level 5, find a chest in some ruin, open it up and get... iron daggers and leather armor. You're level 30, same ruin, same chest, suddenly it's full of daedric gear that doesn't match anything you'd actually want.
Skyrim fixed this by at least tying most loot to the zone level, not your character level. But in Oblivion it feels like the game is actively punishing you for exploring early. Why would I go into a dungeon at level 8 when I know everything in there will be trash? Better to wait until I'm level 20 so the rewards are actually worth my time.
It kills the whole "go where you want" vibe that Morrowind nailed so hard. In Morrowind, a high-level area was genuinely dangerous AND rewarding, so you had actual risk-reward. Oblivion's just like... come back later, the loot will respawn and be better. That's not exploration, that's just waiting.
Am I remembering this wrong or did this system actually suck as much as I think it did?
Skyrim fixed this by at least tying most loot to the zone level, not your character level. But in Oblivion it feels like the game is actively punishing you for exploring early. Why would I go into a dungeon at level 8 when I know everything in there will be trash? Better to wait until I'm level 20 so the rewards are actually worth my time.
It kills the whole "go where you want" vibe that Morrowind nailed so hard. In Morrowind, a high-level area was genuinely dangerous AND rewarding, so you had actual risk-reward. Oblivion's just like... come back later, the loot will respawn and be better. That's not exploration, that's just waiting.
Am I remembering this wrong or did this system actually suck as much as I think it did?