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PC modded vs vanilla Switch—which actually feels like a "complete" experience?

EbonyWarrior

New Member
I'm stuck between starting a modded playthrough on PC or going vanilla on Switch, and I keep flip-flopping. PC obviously has the depth with stuff like SkyUI, better textures, quest overhauls—but Switch feels like playing the "intended" game, if that makes sense? I'm on my 5th playthrough either way, so I'm not chasing the story anymore, just want the world to feel lived-in and not janky. Does modding actually fix enough of Skyrim's rough edges to justify the setup headache, or does vanilla Switch hold up fine if you're not comparing it frame-by-frame? What's your honest case for one over the other?
 
honestly? after 1000+ hours I'd say modded PC wins for replayability, but not for the reasons you think.

vanilla Switch is fine. it runs, it's stable, and if you're not comparing it to anything it feels complete. the jank is there (physics bugs, occasional framerate dips, the usual Bethesda jank) but it's not gamebreaking if you're used to it. you get the full story and all the content.

but here's the thing - on your 5th playthrough you're not chasing story. you want to break the game in new ways. and that's where PC with even light modding wins. I'm not talking about turning Skyrim into a photorealistic fantasy dating sim. I mean USSEP (fixes actual bugs), SkyUI (QoL that shouldn't need to be a mod but here we are), and maybe one or two build-enabling mods like Ordinator if you want perks that actually make weird playstyles viable instead of just using the same 5 perk trees every run.

the setup headache is real but it's like 30 minutes with Vortex or MO2. honestly less painful than people make it sound.

Switch holds up fine if you're just... playing the game normally. but if you're the type who wants to theory-craft a Fury spell assassin or mess with leveled lists or try something that the vanilla perk trees don't support, PC gives you that freedom. you're not comparing frame-by-frame, you're just enabling playstyles that vanilla doesn't really let you explore.

go PC if you want to min-max weird builds. go Switch if you just want to chill and replay the story.
 
I'd push back a tiny bit on the "just chill and replay the story" framing for Switch though. Like, yeah, it's stable and fine, but Skyrim's writing doesn't really hold up on the 5th playthrough the way, say, the Witcher 3 does. The main quest is still the main quest. Faction quests have the same branching points. You're gonna notice the seams more, not less.

What I found on my Switch runs is that I was basically speedrunning to get to the world - wandering Solstheim, finding weird Daedric shrines, stumbling into random encounters, reading the in-game books properly for once. That stuff is genuinely great and doesn't need mods. But then you hit a wall where you realize you've already done the Thieves Guild questline the same way four times, and there's not much mechanical variation to push you into a different playstyle organically.

PC modding doesn't fix that per se, but it enables you to create your own constraints. Like, Ordinator's perks actually make you think about what you're building toward instead of just "I'll grab the damage multipliers and move on." USSEP fixes actual quest bugs that you might hit on a later playthrough and not even realize are bugs. And honestly, the QoL stuff (better sorting, faster leveling, whatever) just means less time in menus and more time actually exploring.

That said - if you're genuinely tired and just want to zone out with a game you love, Switch is the move. No fiddling, no load order anxiety, just boot it up. But if you're an "I want to break this game in a different way each time" person, PC's the answer. Doesn't sound like you are, but sounds like you're on the fence about whether you could be.
 
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