ScrollsOfTamriel
New Member
Replaying Morrowind for like the fifth time and I'm doing Telvanni this run instead of my usual Hlaalu grind, and man, I forgot how much the questline trusts you to figure stuff out on your own. Like, you get sent to do tasks and the game doesn't hold your hand about the politics or what's actually happening. You're just... doing favors. Gathering ingredients. Dealing with rival mages.
Meanwhile Hlaalu is constantly spelling out "here's the moral compromise, here's why you should feel bad about it" and honestly it gets exhausting. Telvanni just lets you be a scheming wizard and doesn't apologize for it. The quest where you deal with that rival mage on the island - the game doesn't explain the full situation, you have to piece together what's going on through dialogue and context clues. That's Morrowind design at its best.
Also the tower interiors are way cooler than the generic Hlaalu stronghold. The verticality, the teleportation networks, the weird Dwemer stuff mixed in - it actually feels like these are places where magic happens instead of just being a base with a fancy name.
Anyone else find that Telvanni clicked better for them on a replay? Or am I just contrarian at this point.
Meanwhile Hlaalu is constantly spelling out "here's the moral compromise, here's why you should feel bad about it" and honestly it gets exhausting. Telvanni just lets you be a scheming wizard and doesn't apologize for it. The quest where you deal with that rival mage on the island - the game doesn't explain the full situation, you have to piece together what's going on through dialogue and context clues. That's Morrowind design at its best.
Also the tower interiors are way cooler than the generic Hlaalu stronghold. The verticality, the teleportation networks, the weird Dwemer stuff mixed in - it actually feels like these are places where magic happens instead of just being a base with a fancy name.
Anyone else find that Telvanni clicked better for them on a replay? Or am I just contrarian at this point.