ScrollsOfTamriel
New Member
I've been replaying and doing all the Daedric artifact quests back to back, and something's been bugging me. Like, some of them are genuinely unsettling and weird - The Mind of Madness, A Daedra's Best Friend, The House of Horrors - they have actual weight to them. But then you get quests like The Taste of Death or Ill Met by Moonlight where you're just... doing a thing for a Daedric prince and it barely registers as anything special.
And I'm not even talking about the writing quality necessarily. It's more like they're operating on totally different scales of consequence? Boethiah's Calling asks you to betray someone's trust in a really personal way. But then Clavicus Vile's quest is basically "go get this thing and trick a guy" and it's over. Both are technically Daedric pacts but one feels like you're genuinely making a choice that matters and the other feels like a fetch quest that happens to have a Daedric prince attached.
Does anyone else notice this, or am I reading too much into it? I wonder if it's intentional - like maybe the idea is that different Daedric princes care about different types of corruption, so some are more elaborate than others? Or did the devs just have more time to flesh out some quests than others.
And I'm not even talking about the writing quality necessarily. It's more like they're operating on totally different scales of consequence? Boethiah's Calling asks you to betray someone's trust in a really personal way. But then Clavicus Vile's quest is basically "go get this thing and trick a guy" and it's over. Both are technically Daedric pacts but one feels like you're genuinely making a choice that matters and the other feels like a fetch quest that happens to have a Daedric prince attached.
Does anyone else notice this, or am I reading too much into it? I wonder if it's intentional - like maybe the idea is that different Daedric princes care about different types of corruption, so some are more elaborate than others? Or did the devs just have more time to flesh out some quests than others.