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The Greybeards are actually kind of terrible teachers and nobody calls them out

I've been thinking about this a lot on my current playthrough. The Greybeards literally teach you three shouts over the entire main questline. Three. And two of them you could have learned from random word walls anyway. They spend all this time making you climb the mountain, meditate, listen to them whisper cryptically, and at the end they're like "yeah go talk to Paarthurnax, he'll actually teach you stuff." Which like... why didn't you just say that from the start?

And the whole "we don't speak because words are too powerful" thing falls apart the second Arngeir starts lecturing you about Talos politics. If words are so dangerous that you took a vow of silence, maybe don't use them to tell the Dragonborn about your opinions on the Civil War? That's not spiritual discipline, that's just inconsistent worldbuilding.

The real shame is that the actual lore around the Voice and the Way of the Voice is genuinely interesting - the whole idea of understanding the true nature of things through the Thu'um, the connection to the Throat of the World as this liminal space. But the game never really lets you feel that. You're just doing fetch quests and listening to old men hum at you.

Paarthurnax gets it right. Five minutes with him teaches you more about what the Dragonborn actually is than the entire Greybeard questline.
 
You're onto something with the inconsistency, but I think you're being a bit harsh on what they're actually trying to do - even if the execution is clunky.

The "words are dangerous" thing isn't really about never speaking. It's about not speaking casually - they use the Voice sparingly because every word carries weight. Arngeir lecturing you about Talos is kind of the point: when a Greybeard does speak, it matters. He's not gossiping or small-talking, he's making a deliberate statement about a political issue. That's different from using the Voice constantly like Paarthurnax does. Though yeah, the game doesn't really hammer home that distinction well enough.

But you're dead right that they teach you almost nothing useful. Three shouts over the entire questline is genuinely pathetic. You'd think the most powerful voice users in the world would actually, I dunno, mentor you in a meaningful way instead of sending you up a mountain to meditate and then immediately going "okay go talk to the dragon now." It feels like they're just gatekeeping until the plot needs you to move on.

The real problem is that the game wanted them to be mysterious and spiritual, but that doesn't translate well to actually playing the game. You want to feel like you're learning something. Instead you're just watching cutscenes and collecting word walls. Paarthurnax works because he actually does stuff with you - he's not pretending his silence is some grand philosophy, he's just a dragon who remembers things.
 
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