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What should TES VI absolutely have?

Emilian

New Member
So what should The Elder Scrolls 6 absolutely have?
What kind of mobs, weapons, anything!
Give your personal opinion on what it should have.
A form I made for the lulz to fill in, this is optional so you can say anything you want :)

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1. In what continent(s) should it take place?

2. Which race(s) should it be inhabited by?

3. What should the plot be?

4. What should the name be? (as in Skyrim, Oblivion, etc.)

5. On what console should it be mainly focussing on? (PC, Xbox 720, Playstation 4..)

6. What kind of RPG should it be, or maybe a completely different style?

7. When should it be released? (ASAP, after some more Skyrim DLC..)

8. Should it be a sequel to Skyrim?

9. Do there need to be innovative features in it?

10. In what aspect will the game be able to keep your interest? (see as in Skyrim, you are Dragonborn)

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Also, be creative as I would love to see people's opinions and ideas for the next game!
 
Skyrim has been first and only elder scrolls experience. But what I think the next game needs most of all is to put more work on how our main character interacts with the world.

I've created many characters in Skyrim - male, female, redguard, khajiit, argonian, breton and every type of elf, and had gay, straight and lesbian marriages and chosen different characters to be my blades, stewards and spouse every time. But there really doesn't feel like there's a great deal of distinction between my characters beyond their physical appearance. They all have the same dialogue options when it comes to interacting with people, and none of the responses really suit my characters, they just seem like typical sarcastic teenage responses.

More Dialogue options and personality traits
I'd like to see more work put into the dialogue for both my character and the NPCs. Maybe allow us to choose a personality type at the beginning. Warm and friendly or cold and malicious or cocky and mischievous or even cowardly and lazy, maybe a mix of personality traits that determine what sort of answer we'd give to a certain question.

I'd also like the NPCs to respond differently to however my character is designed. If I've created an old wizardly man or aged warrior with a long flowing beard, then the older characters shouldn't be calling me "lad" or "boy". And have younger characters calling me "grampa". If you're a white haired woman with aged features, they should call you "granny" or "hag"!

Physical Appearance and animations
More body types. Everyone in Skyrim is either slender or buff. What about fat? Let me give my character a beer belly. And seasoned characters should have seasoned bodies. Strip off an old person in Skyrim, and they still have the body of a 26 year old! Let me give my old wizard or witch a crooked, stooping figure.

And I like to see more work put into animations. In Skyrim, you can be playing a character who has never used a sword before and has zero sword fighting skills, but stick a sword int heir hand they still swing it like a pro. I'd like to see my character struggling with the weapon during early stages, then performing more skilled moves after my combat skills have gone up a bunch of levels.

And with magic, I don't like the way every mage in Skyrim acts like their performing a hadouken. I'd like to see more graceful movements when my characters become more adept at casting spells. I'd like to see my sorceress character moving elegantly as she weaves spells around people or conjures demonic creatures to do her bidding, not rushing about like Sonya Blade in Mortal Kombat.
 
and another thing - we should have quests where we are required to use certain spells and powers. That's an issue I had with skyrim - constantly receiving new spells, shouts and one-1-day powers, and I hardly used any of them.

If we're going to a magic school, we should have lessons and exams where we we're required to master certain spells in certain situations to pass. If we don't then we have to sit it again.

And all these powers that let you tame wild beasts - how about some kind of test where I have to pass into an area without killing or fighting anything?

I hardly ever turned into a werewolf, I didn't really see the point because I couldn't interact with the world the same way as when I'm a human - if they'd given me quests that I could only achieve as a werewolf, such as visiting certain areas or fighting certain enemies or meeting certain characters (they kind of did this with those werewolves who live in Solstheim), then it would have encouraged me to explore my abilities a bit more instead of thinking "oh, I haven't done that for a while, maybe I should give it a try".

I think skyrim was perhaps just a bit too open with all of it's quests and could have done with a bit more restriction in certain areas. I'd like the game to allow me more opportunities to step out of my comfort zone.
 
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