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Wildlander vs Nolvus—which one actually respects vanilla quests?

WhiterunModder

New Member
I'm on my third playthrough and I want something heavier than vanilla but I'm tired of overhauls that completely rewrite quest logic. I've heard Wildlander is basically a full survival fork and Nolvus tries to stay closer to the base game while still adding teeth. Anyone here running either one? Do they actually let you do stuff like Diplomatic Immunity or the Thieves Guild questline without constant friction, or am I better off just stacking individual mods? Playing on PC with MO2 if that matters.
 
Wildlander's basically a full survival overhaul - it touches basically everything, including quest logic and pacing. You'll get constant friction with vanilla quests because the whole point is to make the game slower and harsher. Diplomatic Immunity still works, but you're dealing with hunger/fatigue/cold mechanics layered on top, which changes the feel pretty drastically. It's more of a "build your own Skyrim" fork than a "vanilla+ with teeth" mod.

Nolvus is actually closer to what you're asking for. It patches and rebalances without rewriting quest structure - you can run the Thieves Guild questline (the main one where you work with Delvin and Vex, then the bigger plot stuff) pretty much as intended, just with better combat AI and harder enemy scaling. The perks are tweaked but not replaced wholesale.

Honestly though, if you want vanilla quests to stay intact while adding difficulty, you might be better off just stacking individual mods - USSEP obviously, then something like Wildcat or a similar combat overhaul, maybe a perk mod like Ordinator if you want more build variety. That way you control what changes and what doesn't. Takes longer to set up in MO2 but you get exactly the experience you want instead of compromising on a preset.

What kind of difficulty are you after - just harder enemies, or also survival stuff like hunger/cold?
 
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