BardCollegeQuill
New Member
So I've been stuck on this for a while. I want to write a character who joins the Thieves Guild not because they're naturally sneaky, but because they need the coin and the Guild is the only faction that'll take them. Problem is, every time I sit down to write it, I either make them secretly competent at thievery or I lean too hard into them being useless and it stops being interesting.
Like, what if they're genuinely terrible at pickpocketing and lockpicking, fails jobs constantly, but they're actually solid at talking their way out of trouble? Or they're good at fencing stolen goods because they understand people, not because they're sneaky. They stay in the Guild because Brynjolf sees something in them, even if it's not what a typical thief brings to the table.
Has anyone written a character like this? How do you keep them useful to the story without making them magically good at thievery by chapter three? And how do you write the Guild members reacting to someone who's just... not a natural thief, but won't leave?
Like, what if they're genuinely terrible at pickpocketing and lockpicking, fails jobs constantly, but they're actually solid at talking their way out of trouble? Or they're good at fencing stolen goods because they understand people, not because they're sneaky. They stay in the Guild because Brynjolf sees something in them, even if it's not what a typical thief brings to the table.
Has anyone written a character like this? How do you keep them useful to the story without making them magically good at thievery by chapter three? And how do you write the Guild members reacting to someone who's just... not a natural thief, but won't leave?