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  1. W

    Conjuration scaling feels broken past level 30—what mods actually fix this?

    I'm running a pure summoner build on my second playthrough and hit a wall around level 30 where my Dremora Lords just get deleted by anything with a sword. Vanilla conjuration perks don't scale the minions' health or damage at all, and I'm not trying to go full Ordinator overhaul—just something...
  2. W

    Requiem turns stealth into a resource management game and I can't go back

    I've been running Requiem on my third playthrough and honestly it's ruined vanilla stealth for me. Not in a bad way, but like... once you realize that getting caught actually has consequences beyond "reload quicksave," sneaking becomes this whole different thing. In vanilla you can just...
  3. W

    The Lover Stone is actually broken and nobody uses it right

    I just realized I've been sleeping on the Lover Stone for like 15 playthroughs. Everyone talks about Mage / Warrior / Thief depending on your build, but the Lover Stone gives you a flat 15% boost to all skills. That's not nothing. On my current run I grabbed it at level 5 and I'm leveling...
  4. W

    MO2 vs Vortex in 2026—has anything actually changed or are we still having the same argument

    Been modding since like 2017 and every time I lurk these forums someone's asking which manager to use and the answers are always the same. MO2 is "better" if you know what you're doing, Vortex is "easier" for new people. But honestly I'm wondering if that's still true or if Vortex has actually...
  5. W

    Wildcat without the stagger spam - does anyone else tone it down

    I've been running Wildcat for like three years straight but finally got tired of everything staggers everything. Even with the MCM tweaks it felt like I was playing a knockdown simulator instead of actual combat. Dropped it last week and swapped to a lighter combat mod and honestly the game...
  6. W

    Destruction magic is actually broken if you use it like a melee weapon

    I've been doing a pure destruction playthrough on my current run and something just clicked. Everyone talks about how destruction falls off late game, but I think the problem is people treat it like a ranged spell slot machine instead of a positioning tool. The perk that staggers enemies on...
  7. W

    Community Shaders actually made me appreciate Skyrim's lighting again

    I know this sounds dramatic but I'm being serious. I installed Community Shaders on a whim after like three years of just running vanilla ENB and the first time I walked out of Helgen and saw the sun actually casting shadows properly I just stopped and looked around for a minute. Not even...
  8. W

    Pickpocketing is way more fun when you're not trying to steal everything

    I just realized I've been playing pickpocketing all wrong for like 200 hours. I was always going for the big score - trying to yoink expensive items, enchanted gear, potions, whatever. Got caught constantly, reloaded saves, the whole thing. But this playthrough I've been doing it for roleplay...
  9. W

    No One Escapes Cidhna Mine trigger is completely broken and here's how to fix it

    I just got stuck in Cidhna Mine for like an hour because apparently the escape sequence won't trigger unless you talk to the right NPC in the exact right order, and the game gives you zero indication of this. I ended up having to console command my way out because I'd already talked to half the...
  10. W

    Community Shaders killing my ENB look—how do I blend them without conflicts?

    I've got a solid ENB preset I like (been using it for two playthroughs), but I just installed Community Shaders to get some of the newer visual effects and now everything looks washed out and the water's completely broken. I know they're supposed to work together but I'm clearly doing something...
  11. W

    Conjurer builds actually need Illusion more than people admit

    I've been running a pure conjurer on my current playthrough and hit a wall around level 35 where my summons just get shredded instantly. Started looking at perk trees out of desperation and realized I was missing the obvious - the Illusion perks that let you cast spells silently and reduce...
  12. W

    Dragon fights get way easier once you stop trying to be a hero

    I just realized I've been fighting dragons like an idiot for 15 years. You know that thing where you stand there trading blows while the dragon circles overhead? Yeah, that's the hard way. Went back to an old save on my current playthrough (level 34, pure mage) and tried something stupid: I...
  13. W

    Enchanting loop is fine but alchemy loop is actually the real game-breaker

    I keep seeing people talk about the enchanting loop like it's the forbidden tech, but honestly? Alchemy breaks the game way faster and nobody seems to care. Like, you can get your enchanting up and make some crazy gear, sure. But alchemy lets you craft poisons that literally delete bosses...
  14. W

    Invisible wall glitches are way more common with mods and I can't figure out why

    I've been running a 200+ mod load order for about three weeks now and I keep hitting invisible walls in places that should be open. Mostly in dungeons and around outdoor transitions. Vanilla Skyrim had this occasionally but it's ridiculous now. I'm using MO2, load order looks clean, no reported...
  15. W

    Requiem's economy actually makes sense now that I understand it

    I've been running Requiem for like three playthroughs and I always just... didn't get why people said it fixes Skyrim's economy. I'd loot a bandit camp and still have 15k gold by level 20 and thought "okay this is the same problem." Then I realized I was selling literally everything to...
  16. W

    Two-handed weapons need a perk that actually rewards positioning

    I'm running through a two-handed warrior build on Legendary and I keep noticing how much the playstyle just... doesn't reward you for thinking spatially. Like, every other melee tree has something. Dual wield gets that perk for extra damage when you're using both hands. One-handed gets Bladesman...
  17. W

    Destruction magic doesn't fall off—you're just building it wrong

    I keep seeing people say Destruction falls off in late game and honestly I think that's backwards. The issue is that people spec into one damage type and expect it to carry them through everything, then get surprised when enemies resist or absorb their preferred element. On my current run I'm...
  18. W

    Frost mage early game is actually viable if you stop trying to freeze everything

    yeah so I've been doing a pure frost playthrough on my second character and I kept hitting this wall around level 12-15 where I'd cast frost spell, enemy would shrug it off, and I'd just... die. but then I realized I was treating frost like it's supposed to do the same thing as fire, when it's...
  19. W

    Alchemy actually breaks the game faster than enchanting and here's the math

    I keep seeing people say the enchanting loop is the most broken thing in vanilla Skyrim but honestly alchemy is way worse and nobody does the math on it. Enchanting loop takes time - you need soul gems, you need stuff to enchant, you need to level enchanting first to make the multipliers...
  20. W

    Requiem makes you realize how badly vanilla Skyrim scales

    I'm on my third Requiem playthrough and I just hit level 30, and honestly I can't go back to vanilla anymore. Not because Requiem is perfect - it's got its own jank - but because vanilla's scaling is so transparently broken once you see it. Like, in vanilla you hit level 20 and suddenly bandits...
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