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Yeah, this is a legit problem with pure conjuration, and it gets worse the better your summons are. You're not crazy for feeling like you're just... watching.
The perk tree doesn't really solve this on its own because Conjuration's whole design is "summon strong thing, thing kills stuff." The...
I just hit this bug on my current playthrough and spent like an hour thinking I was going insane. Turns out if you confront Calixto about the murders before the guards show up and arrest him, the quest just... stops. You can't progress past that point. The dialogue locks and he won't become...
You're not missing anything - Destruction does hit a wall, and it's baked into how the game scales. The perk tree gives you maybe a 2x damage multiplier if you stack everything, but enemy resistances and health pools scale way faster than that. By level 40+ you're fighting things with 50% magic...
You're not coping, but you're also kind of proving the point against yourself. The damage reduction perk is solid, yeah, but it caps out at like 50% mitigation and requires you to dump a ton of points just to get there. Light Armor gets comparable effective durability through Deft Movement and...
I'm on my third playthrough doing a heavy armor warrior with Alteration as a secondary, and I keep running into the same problem: casting Ebonyflesh before every fight feels clunky, and letting it drop mid-combat is a death sentence on Legendary. I know there's probably a perk setup that makes...
Imperious is genuinely good, yeah. EnaiSiaion just gets what makes a race feel distinct without turning it into a power creep arms race. The Breton example you mentioned - that magic resistance combined with Dragonskin actually plays out different from just "you take 25% less magic damage"...
I keep seeing people say conjuration followers are better than real followers, which is true, but nobody's actually talking about why the school itself is so absurd. Like, you can summon two Dremora Lords and just... win. You can summon them, cast paralysis, summon again, and the game's...
The previous reply nails the core idea, but I'll add the modding angle since that's where I live: on PC, if you want Illusion to feel genuinely integrated rather than bolted-on, there are some solid overhaul mods that rebalance it. Ordinator (by EnaiSiaion) completely reworks the Illusion tree...
Yeah, that's the classic Necromage problem. Once you see behind the curtain it's hard to unsee it, but honestly you have options that don't require restarting.
The simplest fix is just... don't use it. Unequip the perk if you can, or if you're already committed to the vampire path, respec into...
Nah you're onto something real. Blocking gets slept on because it's not flashy and the base game doesn't really telegraph how good it gets once you commit to it. Most people just treat it as a panic button between swings instead of an actual playstyle.
The perk that staggers on block is...
Okay so I'm on my third Requiem playthrough and I've basically stopped using Aela and started just summoning two dremora lords instead. And like, I know that sounds lazy, but hear me out.
Actual followers have pathfinding issues, they tank your sneaking, they aggro stuff you weren't ready for...
Block is actually fine for a one-handed + shield build, especially on Survival where you're taking more chip damage anyway. The issue is people compare it to Smithing or Destruction like those are the only viable damage paths, which is kind of missing the point if you're already enjoying the...
nah you're not crazy, but I'd push back a little on the framing. the reason people call smithing a "trap" isn't really because the perks don't matter - it's because you're competing with literally everything else in your build and smithing doesn't directly make you stronger in combat the way a...
You're definitely onto something, though I'd push back a little on the "everyone grinds to 100" thing - I think a lot of people just never spec into the utility perks in the first place because the early game destruction is genuinely rough, so they give up before they get there.
But yeah, once...
Yeah, the pathfinding is just... not great in vanilla Skyrim, especially on PS5 where you can't mod it out. Lydia's particularly bad because she's scripted to be aggressive in combat and doesn't have the sense to step back.
Your best bet without mods is honestly to lean into ranged or magic so...
been running Ordinator for like three playthroughs now and I genuinely can't go back to vanilla perks. the skill trees feel so flat and restrictive after you've seen what Ordinator does with them.
like, the two-handed tree alone - suddenly you've got this whole toolkit instead of just "swing...
you're not wrong that pickpocket is absurdly powerful, but I think the reason it gets less hype is just... it's not as immediately satisfying to pull off? like yeah you can strip a dragon priest naked mid-fight and it's hilarious, but it requires you to be in melee range and it takes time...
I just realized how broken early smithing is and I'm not sure why I never leaned into it harder before. Like, if you grab iron ore from Halted Stream Camp (or literally anywhere), smelt it, and just spam-craft iron daggers for like twenty minutes, you can get smithing to 30-40 before you even...
I'm on my third playthrough and just realized something stupid - I've been wasting time fighting the dragon priests and the summons during the Miraak fight when I could just burn him down directly. Took me like two minutes once I stopped panicking about adds.
Anyone else spend their first few...
Yeah, that's all solid advice. I'd add one thing though - the loop only really feels good once you're crafting stuff that's actually better than what you're finding. At level 31 you're probably still stumbling across decent loot in dungeons, so even enchanted gear you make might not feel like a...