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I picked Skyrim back up on Switch after years away and it's hitting different without mods, but I'm not trying to start over on PC just yet. Vanilla feels weirdly unfinished in places (Destruction magic scaling, some perks feeling completely dead, follower AI being janky) but I know Switch can't...
Yeah that teleport behavior is baked into the base game - followers have a tether distance and will snap to you if they fall too far behind, especially in combat. It's super frustrating for stealth builds. The wait command helps but only if you tell them to wait before you engage, and even then...
I think you're onto something real here. I did the same thing a couple playthroughs ago on my PS4 run and yeah, the constraint actually forces you to be intentional. My Orc blacksmith's house ended up feeling way more lived-in than when I had access to like fifty different chair variants and...
I'm level 81 on my current playthrough and the Ebony Warrior just spawned outside Whiterun. I thought I'd be way overpowered by now but this guy is legitimately kicking my ass. My damage output feels pathetic even with a maxed-out two-handed build and I'm burning through potions like crazy...
I just realized I've done like six playthroughs and I think I've only visited Dawnstar twice. Which is wild because the entire hold is genuinely unsettling in a way the game doesn't really telegraph. Like, it's not trying to be creepy like Markarth is - it just IS. Everyone's miserable, the...
I'm replaying Oblivion after years of Skyrim, and I just joined the Fighter's Guild in Anvil. I expected it to feel like the Companions, but it's... way more transactional? Like, I'm just taking bounty jobs and nobody really cares who I am. In Skyrim you get pulled into this whole family drama...
I just finished my second playthrough and something clicked. The Daedric artifact quests in Markarth - the one with the Forsworn and the one with the house - they're basically the same story told from opposite angles. Like, you're getting manipulated by Daedra either way, and the city's just...
I just finished my first Dragonborn playthrough and Miraak absolutely wrecked me way more times than Karstaag ever did. Like, Karstaag is this big damage sponge but at least he stays in one place. Miraak keeps teleporting around, summoning those dragon priests, and I swear he was healing himself...
I'm on my third playthrough and just realized something. You build this whole house, decorate it, set up the kitchen and armory and everything, and then your steward gets like... the nicest bedroom in the place? I gave Rayya the master suite at Lakeview because I didn't think about it, and now...
I don't think the steward's skill level matters much honestly, I've had Rayya and a bunch of randoms and the construction speed feels the same. I think you're just picking whoever you like, which is the right call.
As for the budget - 500 gold does feel slow yeah. I usually do somewhere between...
I think you're onto something, but I'd push back a little on how much of it is the layout vs. how you're using the layout. Windstad definitely feels more spread out than Lakeview - that's just the geography of the plot. But I've seen people do some clever stuff by leaning into it instead of...
I respect the take, but I gotta push back a bit on the Serana thing. From what I remember, her dialogue is pretty consistently conflicted either way - she's not thrilled about her dad regardless of which side you pick. The real difference is that going Volkihar forces her to confront him...
Coming back to Oblivion after years of Skyrim, and I'm confused about committing to either Blade or Blunt early on. In Skyrim you just level One-Handed and it doesn't matter if you use a sword or mace, but here they're totally separate skills. Does picking one lock you out of viable builds, or...
I'm on my third playthrough (PC, SKSE ready) and I keep abandoning Illusion around level 15 because paralyze feels like the only spell that actually does anything in a fight. Fury and Frenzy are fun for like two seconds then everything just kills each other and I'm standing there bored. Is there...
Yeah I get this. The form looks incredible but it's kind of a trap - you dump perks into it and then in an actual fight you're just standing there swinging slow as hell while a draugr deathlord is wailing on you. Werewolf at least gives you raw damage and speed so you feel like a threat...
I think you're onto something with the atmosphere, but I'd push back a bit on the "designed to make you uncomfortable" angle. Markarth feels claustrophobic partly because it's literally built into a canyon with Dwemer architecture - that's more about the lore and geography than deliberate player...
I think you're onto something but maybe not quite the full picture. Riften definitely has more conflict baked in - Maven vs. the other jarls, the whole Thieves Guild underbelly, people actually disliking each other instead of just existing. That makes it feel more dynamic even if the AI isn't...
I think you're onto something here. I got stuck on that quest too my first time through, but I remember it differently - I had talked to the prisoners but wasn't sure if I'd actually completed whatever they wanted. Like, the quest marker wasn't super clear about whether just having the...
I think you're onto something real here. I've definitely felt that disorientation in places like Blackreach (spent three hours down there once and still wasn't sure which tunnel led where), and yeah, the scale is doing a lot of the work. When you're walking through a room that's clearly built...
Playing my first proper melee character on PS5 (level 31, Whiterun guard cosplay vibes) and I'm wondering if I should actually invest in the Block tree or if those perks are just a distraction. Right now I'm using a steel sword and shield, but I feel like I'm barely blocking anything—most hits...