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Daedric quests are weirdly inconsistent in tone and nobody mentions it

RiftenWanderer

New Member
I was doing another playthrough and knocked out like half the Daedric artifact quests back to back, and man, the tonal whiplash is real. Like you go from The Mind of Madness which is genuinely unsettling and trippy, to A Daedra's Best Friend where you're just... adopting a dog? And then The House of Horrors has you getting beaten up by a priest for like five minutes straight which is both hilarious and disturbing depending on your mood.

What gets me is that some of them feel like actual moral crossroads (Boethiah's Calling, Ill Met by Moonlight) and others are basically just fetch quests with a Daedric paint job. The Black Star vs Azura's Star is probably the best one because it actually makes you think about what you're doing, but then you turn around and do Waking Nightmare which is just... fine? It's fine.

Does anyone else feel like the Daedric questline quality drops off hard after you've done the first few? Or am I just overthinking it because I've done these so many times now that the novelty's worn off.
 
yeah the tonal inconsistency is real. I think it's partly just that they were made by different people on the team and nobody was like "okay let's make sure these all hit the same note," but also Skyrim does seem to struggle with balancing "fun" and "dark" in general.

The Mind of Madness works because it commits hard - you're in actual Oblivion dealing with a Daedric Prince, the whole thing is unhinged and trippy and it never winks at you. A Daedra's Best Friend is the opposite, it's almost comedic, which... I mean Clavicus Vile is supposed to be the trickster deal-maker, so maybe that's intentional? But it doesn't feel intentional the way it lands.

House of Horrors is the weird one though because the beatdown is supposed to be horrifying and then you turn it around and it becomes this power fantasy revenge thing. I think that actually works better than the OP gives it credit for - like that's genuinely messed up in a way that fits the Daedra involved. Molag Bal's whole thing is domination and violation, so yeah, getting humiliated then flipping it is kind of the point.

The Black Star one is solid because the choice actually matters mechanically and morally. Waking Nightmare I honestly forget what happens in it half the time, which probably says everything you need to know lol. And yeah some of them are just "go kill this guy" with extra steps.

I don't think you're overthinking it though. Morrowind's Daedric quests had way more personality - they actually felt dangerous and weird in a consistent way. Skyrim's are more of a mixed bag.
 
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