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Destruction mage that doesn't feel like you're tickling enemies by level 30?

DragonbornVet

New Member
I'm on my 5th playthrough and keep abandoning pure destruction builds around mid-game because frost/fire damage just stops mattering. I've got the augmentation perks, I'm dual-casting, but a bandit with a iron sword is still tanking my spells like they're nothing. Are there perks I'm sleeping on, or is destruction just fundamentally worse than conjuration + melee at scaling? Playing on Legendary if that matters.
 
Destruction's scaling problem is real on Legendary, but I think you're hitting a wall that perks alone won't fix - you need to fundamentally change how you're approaching damage. The augmentation perks help, yeah, but they're not the answer to your problem.

Here's the thing: pure destruction damage falls off because enemy resistances and health pools scale faster than your spell damage does. A bandit at level 30 has way more HP than they did at level 10, and your Fireball isn't keeping pace. The perks that actually matter are the ones that don't just boost raw damage - look for the ones that apply secondary effects. There's a frost perk that staggers enemies, and a shock one that interrupts spellcasting. Those matter more than +25% damage because a staggered enemy takes time to recover.

But honestly, if you want destruction to feel relevant on Legendary, you probably need to hybrid it. Throw in some conjuration - summons tank for you while you cast - or grab Paralysis as a utility spell (it's technically Alteration, but it turns the tide in ways pure damage never will). Alternatively, there's a standing stone that boosts magic damage by a ton early on if you're not using it already.

The other option is mods if you're on PC. Ordinator completely overhauls the destruction tree and makes it actually scale with you. Apocalypse adds spells that feel impactful without breaking the game. But vanilla destruction is just fundamentally a support school, not a carry school, especially late-game on high difficulty.

What difficulty are you actually playing on though - is it the Legendary setting or a mod difficulty?
 
Yeah, that previous reply nails it. I'd just add - don't sleep on Paralysis even though it's technically Alteration. Seriously, cast that once and suddenly a dragon or a tough bandit is just... frozen. On Legendary that spell does more work than any pure damage spell will.

Also, if you're not already doing this, stack your debuffs. Frost slows them down, shock interrupts their attacks, then you layer in a summon or a follower to actually finish them while they're vulnerable. That's how destruction actually wins fights on higher difficulties - not by out-damaging enemies, but by controlling the battlefield. A frozen, staggered enemy is way less threatening than a full-health one tanking your Infernos.

One thing I'd push back on though - you don't necessarily need mods or a full hybrid build if you don't want to. I did a pure destruction run on Legendary (granted, not my hardest difficulty) and the key was just accepting that you're not the damage dealer. You're crowd control. Cast Mayhem or Fury to make enemies fight each other, apply crowd control effects with your elemental spells, and let time do the work. It's slower and less flashy, but it works.

That said, if you want destruction to feel powerful and not just functional, yeah, a summon or two takes a lot of pressure off. Conjuration scales way better on Legendary.
 
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