ScrollsOfTamriel
New Member
been replaying through some ESO content and hit a storyline where you're dealing with necromantic stuff, and it just struck me how sanitized it all feels compared to like, the Conjuration questline or even just raising thralls in Skyrim. In Skyrim when you're messing with corpses and binding souls there's this genuine wrongness to it - the game treats it like you're doing something genuinely transgressive. People react to it. It's weird.
but in ESO it's just... another school of magic? there's flavor text about it but it doesn't feel like you're crossing any actual moral line. even the Daedric questlines in ESO that involve necromancy don't have that same weight. compare that to like, Conjuration in Skyrim where you're literally enslaving souls and the game never lets you forget that's messed up.
is this just a difference in how single-player vs MMO storytelling works, or did ESO's writers genuinely decide necromancy wasn't supposed to feel transgressive anymore? because the lore-wise they're in the same universe but it feels like two completely different takes on the same magic school.
but in ESO it's just... another school of magic? there's flavor text about it but it doesn't feel like you're crossing any actual moral line. even the Daedric questlines in ESO that involve necromancy don't have that same weight. compare that to like, Conjuration in Skyrim where you're literally enslaving souls and the game never lets you forget that's messed up.
is this just a difference in how single-player vs MMO storytelling works, or did ESO's writers genuinely decide necromancy wasn't supposed to feel transgressive anymore? because the lore-wise they're in the same universe but it feels like two completely different takes on the same magic school.