BardCollegeQuill
New Member
I'm writing a character who takes a contract with the Companions and basically commits to it for the long haul—not because she's destined to be Harbinger, but because she needs the coin and the guild actually feeds her. Problem is, I'm like 8 chapters in and I'm running out of ways to make "another contract, another bandit den" feel fresh without forcing some huge dramatic plot beat every other chapter. How do you keep momentum when your character's arc is mostly internal—like, she's learning to trust people, figuring out why she actually stayed—without it feeling like filler? I know the Companions questline itself is pretty linear, so I'm trying to weave in smaller stuff (relationship changes, how she sees Whiterun differently over time, that kind of thing), but I'm worried readers will just... check out if there's no big hook pulling them forward. Anyone else written something where the plot is basically "person does their job and grows as a person" and made it work?