EbonyWarrior
New Member
been replaying Oblivion after years of Skyrim and man, the DB questline hits different. not saying Skyrim's is bad - Astrid's intro is iconic and the whole "you're trapped" vibe works - but Oblivion's progression just feels tighter. you're constantly getting these weird assassination contracts that escalate naturally. the Emperor one actually feels earned by the time you get there instead of just... happening because you joined the guild.
Skyrim's problem is you do like five contracts and suddenly you're killing the literal Emperor and then it's over. Oblivion stretched it out in a way that made each target feel personal, like you were actually climbing ranks instead of just doing jobs. plus Cicero is great but he's also kind of carrying the whole questline on his back. Oblivion had that spread across multiple characters.
idk, maybe I'm just nostalgic but the Dark Brotherhood in Oblivion felt like an actual organization with structure. Skyrim made it spookier but less... guild-like? anyone else feel this way or am I misremembering how good it actually was
Skyrim's problem is you do like five contracts and suddenly you're killing the literal Emperor and then it's over. Oblivion stretched it out in a way that made each target feel personal, like you were actually climbing ranks instead of just doing jobs. plus Cicero is great but he's also kind of carrying the whole questline on his back. Oblivion had that spread across multiple characters.
idk, maybe I'm just nostalgic but the Dark Brotherhood in Oblivion felt like an actual organization with structure. Skyrim made it spookier but less... guild-like? anyone else feel this way or am I misremembering how good it actually was