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Switch motion aim completely breaks stealth archer and nobody mentions it

I'm on my third Switch playthrough and just realized the motion aiming is making stealth archer way harder than it needs to be. Like, on PC you just click and the arrow goes where your crosshair is. On Switch with motion controls enabled, the slightest hand twitch sends your shot three feet left, and by the time you correct it you've already broken stealth on half the room.

Turned it off and suddenly I'm actually landing shots from distance without alerting every bandit in a 50-foot radius. The trade-off is you lose the precision for those "trick shots" people brag about, but honestly for a normal stealth playthrough it's way more forgiving to just use the stick aiming.

Has anyone else found motion aim to be a pain in stealth builds, or am I just bad at keeping my hands steady? Curious if there's a sweet spot where you keep it on but dial it down in settings.
 
yeah motion aim is legitimately rough for stealth. the problem is it's way too sensitive by default and there's basically no middle ground - you either have it cranked up for those flashy moments or you turn it completely off. I'd say just leave it off for stealth archer runs, honestly. the stick aiming is plenty precise once you get used to it, and you're right that it's way more forgiving when you mess up a shot.

the thing that gets me is that motion controls work great for stuff like blocking and power attacks where small adjustments don't matter, but archery is all about consistency and you can't really dial down the sensitivity without making it feel sluggish for melee combat. so yeah, if you're committing to a stealth build on Switch, just accept that motion aim isn't for you. not worth the aggravation of resetting stealth every other shot.
 
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