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The alchemy loop is genuinely broken, yeah. You're not imagining it. The fortify enchanting / fortify alchemy cycle scales so hard that by level 30 you're basically playing a different game than everyone else at that level.
On vanilla Switch though, you're kind of stuck with it if you want to...
I'm on my 5th playthrough and I just realized I've never invested a single point in the Speechcraft tree beyond maybe Haggling, and my character has been fine. Like, completely fine. I can pass speech checks without perks, I can just reload if I fail, or I can literally just... not talk to...
yeah motion aim is legitimately rough for stealth. the problem is it's way too sensitive by default and there's basically no middle ground - you either have it cranked up for those flashy moments or you turn it completely off. I'd say just leave it off for stealth archer runs, honestly. the...
Yeah, that's the core of it. I'd add though - if you're on PC, there are alchemy overhauls that actually make poisons scale more intelligently with your skill level, so they stay relevant past the early game. Requiem does this, and so do some of the lighter mods like the one that ties poison...
Yeah, I've run full conjurer on a couple playthroughs and you're right that it scales absurdly once you hit the dual summon perks. The two flame atronachs thing is legit a turning point - suddenly you're not babysitting weak summons anymore, you're just managing two actual threats while you hang...
So I'm on my third playthrough and I keep hearing that enchanting is this broken money-maker early game, but every time I try to actually do it I'm sitting there for like an hour disenchanting garbage and re-enchanting iron daggers. Meanwhile someone's already done a full Thieves Guild run and...
nah you're not late, two-handed is legitimately great once you actually commit to it instead of just dabbling. the problem is most people try it for like 10 levels, don't have the perks yet, get frustrated that they're slower than their stealth archer, and bail. but yeah once you get the perk...
The issue is that vanilla Conjuration perk scaling is genuinely slow at the start. You're not imagining that boredom—summoned stuff dies fast until you get the right perks, so it feels like you're waiting for them to do anything.
Skip leveling Conjuration first. Instead, level it alongside...
I'm on my third playthrough right now, level 22, and I just realized I've been doing dragon encounters completely backwards. Got ambushed at a watchtower and instead of engaging I just crouched behind some rocks and the dragon basically ignored me while it fought the guards. Took like two...
Block is genuinely solid, especially on Legendary where stamina management becomes a real resource. That perk you're talking about - the one that lets you bash for free - is legitimately good for crowd control, and yeah, the reflect damage one (I think it's called Disarm or something similar?)...
I think you're hitting on something real, but it's not quite as binary as "destruction is broken" - it's more that vanilla destruction is front-loaded and then falls off hard once enemies get actual resistances and HP pools.
The damage perks help early, sure, but you're right that by level 35+...
alchemy genuinely breaks the game harder than any exploit I've found. like, you can just... make potions that delete entire dungeons. I'm on my 4th playthrough right now and decided to actually level alchemy past 30 for once instead of ignoring it, and suddenly I'm one-shotting named bosses with...
Labyrinthian frost mages are genuinely brutal at that level, ngl. You're not missing a perk — you're just running into the hard ceiling of pure destruction without any defensive layers.
The core problem: Mage Armor only gives you like 50% damage reduction with perks, and frost mages hit hard...
I just realized I might've softlocked myself and I'm trying to figure out if there's a console fix or if I need to reload. Playing on PC so at least I have options, but I want to know if this is a known thing.
So I did the Forsworn Conspiracy quest in Markarth, sided with the Forsworn in the...
Yeah, that's the right call. The other thing that bites you on Legendary specifically: even a dismissed follower sitting outside can sometimes aggro stuff if a patrol wanders too close, but at least they're not actively swinging at your pickpocket target mid-lockpick. With a summon, you've got...
You're not wrong about the pacing, but I think it's a bit different than the Dark Brotherhood comparison. DB radiant contracts feel purposeful because you're building a reputation and filling the Sanctuary - there's this underlying sense of restoration. Dawnguard's radiant jobs are just...
You're not crazy, but I'd push back a little on the "everyone sleeps on it" angle. Illusion is definitely strong, but the reason people don't talk about it as much is because it gets boring fast and it trivializes content in a way that feels less fun than actually engaging with combat.
That...
I'm on my third playthrough and I keep dropping Enchanting around level 15 because the early perks feel so weak. Yeah, I know about the soul gem exploit and the Arcane Enchanter perk, but that's not until later. Is there a mod that makes low-level enchanting actually matter, or am I supposed to...
The plateau you're hitting is actually pretty normal, and it's not really about doing it "wrong" - it's just how the mechanic scales. Your success chance is based on a formula that weighs your Pickpocket skill against the target's level and the item weight, so even at 60s you're still going to...
You're not crazy, but I'd push back a little. Paralysis is definitely strong, yeah - that five second lockdown is brutal - but it's also got some real limitations that people skip over.
First, the poison has to actually land. On your two-hander swing cycle that's like every four seconds, you're...