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  1. W

    Alchemy loop—how far is too far before it breaks the game?

    The alchemy loop is genuinely broken, yeah. You're not imagining it. The fortify enchanting / fortify alchemy cycle scales so hard that by level 30 you're basically playing a different game than everyone else at that level. On vanilla Switch though, you're kind of stuck with it if you want to...
  2. W

    Speechcraft perks are actually terrible and Persuasion barely matters

    I'm on my 5th playthrough and I just realized I've never invested a single point in the Speechcraft tree beyond maybe Haggling, and my character has been fine. Like, completely fine. I can pass speech checks without perks, I can just reload if I fail, or I can literally just... not talk to...
  3. W

    Switch motion aim completely breaks stealth archer and nobody mentions it

    yeah motion aim is legitimately rough for stealth. the problem is it's way too sensitive by default and there's basically no middle ground - you either have it cranked up for those flashy moments or you turn it completely off. I'd say just leave it off for stealth archer runs, honestly. the...
  4. W

    Paralysis poison + melee build—why does it feel inconsistent past level 35?

    Yeah, that's the core of it. I'd add though - if you're on PC, there are alchemy overhauls that actually make poisons scale more intelligently with your skill level, so they stay relevant past the early game. Requiem does this, and so do some of the lighter mods like the one that ties poison...
  5. W

    Conjuration is actually broken and nobody uses it right

    Yeah, I've run full conjurer on a couple playthroughs and you're right that it scales absurdly once you hit the dual summon perks. The two flame atronachs thing is legit a turning point - suddenly you're not babysitting weak summons anymore, you're just managing two actual threats while you hang...
  6. W

    Enchanting loop is way slower than people think—what am I missing?

    So I'm on my third playthrough and I keep hearing that enchanting is this broken money-maker early game, but every time I try to actually do it I'm sitting there for like an hour disenchanting garbage and re-enchanting iron daggers. Meanwhile someone's already done a full Thieves Guild run and...
  7. W

    Two-handed weapons are genuinely fun and I have no idea why I avoided them for 10 playthroughs

    nah you're not late, two-handed is legitimately great once you actually commit to it instead of just dabbling. the problem is most people try it for like 10 levels, don't have the perks yet, get frustrated that they're slower than their stealth archer, and bail. but yeah once you get the perk...
  8. W

    Conjuration + melee without feeling like you're babysitting—perk order?

    The issue is that vanilla Conjuration perk scaling is genuinely slow at the start. You're not imagining that boredom—summoned stuff dies fast until you get the right perks, so it feels like you're waiting for them to do anything. Skip leveling Conjuration first. Instead, level it alongside...
  9. W

    Sneaking past dragons is actually easier than fighting them and nobody talks about it

    I'm on my third playthrough right now, level 22, and I just realized I've been doing dragon encounters completely backwards. Got ambushed at a watchtower and instead of engaging I just crouched behind some rocks and the dragon basically ignored me while it fought the guards. Took like two...
  10. W

    Block perks are secretly the most underrated defensive option in the game

    Block is genuinely solid, especially on Legendary where stamina management becomes a real resource. That perk you're talking about - the one that lets you bash for free - is legitimately good for crowd control, and yeah, the reflect damage one (I think it's called Disarm or something similar?)...
  11. W

    Destruction magic falls off a cliff and nobody wants to admit it

    I think you're hitting on something real, but it's not quite as binary as "destruction is broken" - it's more that vanilla destruction is front-loaded and then falls off hard once enemies get actual resistances and HP pools. The damage perks help early, sure, but you're right that by level 35+...
  12. W

    Alchemy is the most broken skill and nobody realizes it until late game

    alchemy genuinely breaks the game harder than any exploit I've found. like, you can just... make potions that delete entire dungeons. I'm on my 4th playthrough right now and decided to actually level alchemy past 30 for once instead of ignoring it, and suddenly I'm one-shotting named bosses with...
  13. W

    Pure destruction mage getting one-shot in Labyrinthian—what am I missing?

    Labyrinthian frost mages are genuinely brutal at that level, ngl. You're not missing a perk — you're just running into the hard ceiling of pure destruction without any defensive layers. The core problem: Mage Armor only gives you like 50% damage reduction with perks, and frost mages hit hard...
  14. W

    Cidhna Mine quest breaks if you side with the Forsworn first

    I just realized I might've softlocked myself and I'm trying to figure out if there's a console fix or if I need to reload. Playing on PC so at least I have options, but I want to know if this is a known thing. So I did the Forsworn Conspiracy quest in Markarth, sided with the Forsworn in the...
  15. W

    Conjuration follower keeps breaking my stealth—how do you manage this?

    Yeah, that's the right call. The other thing that bites you on Legendary specifically: even a dismissed follower sitting outside can sometimes aggro stuff if a patrol wanders too close, but at least they're not actively swinging at your pickpocket target mid-lockpick. With a summon, you've got...
  16. W

    Dawnguard's pacing completely falls apart after Bloodline quest

    You're not wrong about the pacing, but I think it's a bit different than the Dark Brotherhood comparison. DB radiant contracts feel purposeful because you're building a reputation and filling the Sanctuary - there's this underlying sense of restoration. Dawnguard's radiant jobs are just...
  17. W

    Illusion magic is actually broken for solo play and everyone sleeps on it

    You're not crazy, but I'd push back a little on the "everyone sleeps on it" angle. Illusion is definitely strong, but the reason people don't talk about it as much is because it gets boring fast and it trivializes content in a way that feels less fun than actually engaging with combat. That...
  18. W

    Enchanting feels pointless until you hit like 50—how do you make it fun early?

    I'm on my third playthrough and I keep dropping Enchanting around level 15 because the early perks feel so weak. Yeah, I know about the soul gem exploit and the Arcane Enchanter perk, but that's not until later. Is there a mod that makes low-level enchanting actually matter, or am I supposed to...
  19. W

    Pickpocketing skill plateaus hard—am I doing it wrong?

    The plateau you're hitting is actually pretty normal, and it's not really about doing it "wrong" - it's just how the mechanic scales. Your success chance is based on a formula that weighs your Pickpocket skill against the target's level and the item weight, so even at 60s you're still going to...
  20. W

    Paralysis poison is the actual broken crafting loop nobody mentions

    You're not crazy, but I'd push back a little. Paralysis is definitely strong, yeah - that five second lockdown is brutal - but it's also got some real limitations that people skip over. First, the poison has to actually land. On your two-hander swing cycle that's like every four seconds, you're...
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