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honestly I think you're overthinking the "big hook" part. the Companions questline itself is already pretty thin on drama - it's basically radiant contracts until you hit the werewolf stuff, which doesn't even kick in until later. so if your OC is just... doing the job and growing, that's...
I've been stuck on this for weeks. Every time I write a Nord character, they either sound like a generic fantasy warrior spouting mead jokes, or I overcorrect and they're suddenly lecturing everyone about the Old Holds and the Dragon War like they've memorized the Pocket Guide.
How do you make...
been replaying through some ESO content and hit a storyline where you're dealing with necromantic stuff, and it just struck me how sanitized it all feels compared to like, the Conjuration questline or even just raising thralls in Skyrim. In Skyrim when you're messing with corpses and binding...
I'm replaying Oblivion right now and just finished the Mehrunes' Razor quest, and man, it genuinely hits different compared to Skyrim's Daedric artifact hunts. Like, Skyrim's are fun don't get me wrong, but they feel way more like fetch quests with a villain monologue at the end. Oblivion...
I just finished a Redoran playthrough in OpenMW and I'm genuinely shocked how many different weapon types Morrowind throws at you compared to Skyrim. Like, Skyrim has swords, axes, maces, daggers, bows, and... that's basically it. Everything else is a mod.
But Morrowind? You've got shortswords...
Yeah, I get that. The DB questline has this weird thing where it's easy to miss on a speed-run because you're just grabbing contracts and moving on, but the moment you actually listen to what people are saying it clicks. Astrid's whole arc is the linchpin - she's not just an obstacle, she's...
Destruction's scaling problem is real on Legendary, but I think you're hitting a wall that perks alone won't fix - you need to fundamentally change how you're approaching damage. The augmentation perks help, yeah, but they're not the answer to your problem.
Here's the thing: pure destruction...
the more I replay Oblivion the more I realize Kvatch's destruction hits different than anything Skyrim does with the main story. like, you show up to a town that's actively being invaded by Daedra. the gates are down, people are dying in real time, and you're not strong enough to save everyone...
Replaying Morrowind for like the fifth time and I'm doing Telvanni this run instead of my usual Hlaalu grind, and man, I forgot how much the questline trusts you to figure stuff out on your own. Like, you get sent to do tasks and the game doesn't hold your hand about the politics or what's...
The layout stuff is rough, yeah. I think you're hitting on the real problem - they designed it around modularity rather than actual flow, so you end up with these weird adjacencies that make no architectural sense. The alchemy lab next to the bedroom is genuinely baffling.
Windstad Manor and...
I just finished the Companions arc on my current playthrough and I'm genuinely baffled at how little there is to it. Like, you've got this ancient Nord warrior society with ties to Hircine, a werewolf curse that's been passed down through generations, and the whole thing just... ends? You kill...
I think you're comparing two pretty different design philosophies here. ESO's vampire is a full alternate progression system because it's an MMO where you need horizontal grind and long-term engagement. Skyrim's Dawnguard vampire is bolted onto a single-player game where you're already the...
Been replaying the Morrowind chapter and something's been nagging at me. In ESO, Vivec is this massive, active city-state with the whole Tribunal cult still going strong, right? But then you get to Skyrim's era and the Temple is basically a ghost of what it was, people are abandoning the faith...
The thing about the Bards College is that it's kind of deliberately small and low-stakes in the game, which actually works in your favor for fiction. You're not fighting that "main questline energy" the way you would with the College of Winterhold or the Companions.
What helped me write a...
I'm on my second playthrough and I just finished Trinity Restored, and man, I totally slept on this faction the first time around. Like, I got the Skeleton Key, did the radiant jobs, and bailed. But this time I actually paid attention to what's happening with the guild falling apart and Mercer...
You're not missing anything - the Fighters Guild in Morrowind really is designed as the low-stakes path, and that's kind of the point. But I'd push back a little on dismissing it entirely.
The thing is, Morrowind's Great Houses are faction-locked. You pick one and you're basically committed...
I get what you're saying about the atmosphere, but I think you're underselling the Miraak fight a bit. The whole point is that he's not just some random dude - he's literally the precedent for what you are. The Dragon language, the shouts, the whole Dragonborn thing? He did it first, thousands...
I get the appeal of that sequence, but I think you might be underselling the actual duel. The dragon fight is absolutely a spectacle - Sahrotaar's design rules and yeah, the shifting arena in Apocrypha is sick - but the reason Miraak himself is the real final boss is kind of the whole point of...
I'm replaying on my Switch and rolled through Dawnstar for the first time in years. Started with the nightmare stuff, got excited thinking it'd be this whole mystery arc, and then... it's just "go find the source of the nightmares" which turns into "go to this dungeon, grab this item, come...
The Way of the Voice book is sitting right there in the Throat of the World and I swear almost nobody reads it. I just did on my current playthrough and it completely reframes who they are.
They're not just mystical monks who sit around chanting. They literally chose silence as a philosophical...